Post by neoncat1111 on Mar 9, 2016 23:14:03 GMT -5
Surprised nobody thought of this, and how useful Golden Memories can be on their own. This deck was purely just a concept but it did help me defeat Challenge mode without issues. Hopefully this deck can stand against competitive 2016
Agents
====
4x Young Farmer
2x Templar Captain
2x Masked Merchant
2x Assassin Recruits
4x Rich Merchant
5x Sly Smuggler
2x Horse Merchant
2x Acclaimed Clothier
Sites
===
3x Secluded Village
2x Byzantine Market
3x Fishing Village
2x Merchant Ship
3x City Stables
2x Merchant's Guild
Income
=====
2x Nothing Ventured, Nothing Gained
3x Den Defense
3x Slave Trade
Tricks
====
4x Sudden Exhaustion
4x Tactical Upheaval
3x Peaceful Retreat
3x Militia Intimidation
2x Evasive Maneuvers
While this deck is very weak to Control decks, the Control decks that I have seen were all specialized to one type of scoring card. This deck allows the use of two methods of scoring without forcing either one. Agents will appear rapidly, and being all Traders and Peasants they will be affected by Sly Smuggler (1/1 : Your traders and peasants get +2/+2 and Defender). The effects stack, which is paramount to an agent offense and Peaceful Retreat to restore the health of an agent (Against cards like Tactless Theatrics and Nimble Thrust). Sudden Exhaustion and Tactical Upheaval make for a great erasure tactic even when the card advantage is -2 cards/-1 card, and Militia Intimidation is great for throwing a spanner in your opponent's works when you're desperate.
On the other hand, we have the site advantage. With multiple copies of Fishing Village, Secluded Village and Byzantine Market, it's easy to start up a healthy scoring site. When your income is high enough, layer on Merchant's Guild and use Slave Trade/NV, NG and Den Defense to score easily. With three Merchant's Guilds you should be able to power through a defense, and when that fails, you've still got your agents to rely on.
All in all, I still need to test and grow my strategies but I'm always looking for opponents. My uplay is NEONCAT1111 and my GC is MC_Whispers
Agents
====
4x Young Farmer
2x Templar Captain
2x Masked Merchant
2x Assassin Recruits
4x Rich Merchant
5x Sly Smuggler
2x Horse Merchant
2x Acclaimed Clothier
Sites
===
3x Secluded Village
2x Byzantine Market
3x Fishing Village
2x Merchant Ship
3x City Stables
2x Merchant's Guild
Income
=====
2x Nothing Ventured, Nothing Gained
3x Den Defense
3x Slave Trade
Tricks
====
4x Sudden Exhaustion
4x Tactical Upheaval
3x Peaceful Retreat
3x Militia Intimidation
2x Evasive Maneuvers
While this deck is very weak to Control decks, the Control decks that I have seen were all specialized to one type of scoring card. This deck allows the use of two methods of scoring without forcing either one. Agents will appear rapidly, and being all Traders and Peasants they will be affected by Sly Smuggler (1/1 : Your traders and peasants get +2/+2 and Defender). The effects stack, which is paramount to an agent offense and Peaceful Retreat to restore the health of an agent (Against cards like Tactless Theatrics and Nimble Thrust). Sudden Exhaustion and Tactical Upheaval make for a great erasure tactic even when the card advantage is -2 cards/-1 card, and Militia Intimidation is great for throwing a spanner in your opponent's works when you're desperate.
On the other hand, we have the site advantage. With multiple copies of Fishing Village, Secluded Village and Byzantine Market, it's easy to start up a healthy scoring site. When your income is high enough, layer on Merchant's Guild and use Slave Trade/NV, NG and Den Defense to score easily. With three Merchant's Guilds you should be able to power through a defense, and when that fails, you've still got your agents to rely on.
All in all, I still need to test and grow my strategies but I'm always looking for opponents. My uplay is NEONCAT1111 and my GC is MC_Whispers