rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 24, 2012 1:25:39 GMT -5
I love the new rewards structure, but I'd really like to see matchmaking based on sequence content.
Cards should have weighting values assigned to them, and you could easily do a rudimentary system based on number of commons (1pts each)/uncommons (2pts each)/rares (4 pts each), with Assassin commons worth x1.25, uncommons x1.5 and rares x2.0 as much as Templar equivalents.
When you make a match, the system should favor someone close to the value of your sequence if at all possible. If the value of their sequence is radically more, they should get fewer credits for pummelling you into dirt and you should get more credits for sticking it out for the loss. This is speaking as a pummeler and occasional pummelee. I think this will encourage more experimentation and playing with weaker cards, knowing that you'll get a more appropriate challenge. Or, failing that, a faster move up to a stronger sequence.
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mana
Full Member
Posts: 367
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Post by mana on Jan 24, 2012 3:26:31 GMT -5
but what if you want to test a tournament deck? if you never face the real hard decks how do you know you can play this deck... a winrate of 100% wouldnt mean anything at all... i dont agree with you there
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Post by Tuism on Jan 24, 2012 3:37:45 GMT -5
I don't think commonality is a good indicator of deck strength... A deck filled with only rares can be an utterly shit deck for fun too A commons deck (the templar rush) will win disproportionate amount of ranking for the player in your proposal, for example. even a Pan/RI deck's not chock full of rares. So encouraging commons doesn't really make the game more varied, IMO. I think when ELO based on player's win/loss and against other people's win/loss ratio will balance itself out very well over time, and the fact that now you can see people's names before selecting sequence will encourage experimentation with different decks - I don't want to be known as that guy with that deck
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