rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 30, 2012 15:59:19 GMT -5
Here's a few thoughts.
Forged Documents: Surprise, Gold, Cost 2, +1 income. Target Agent gains OFFICIAL til rested.
Trading House: Site, Gold, Cost 2, +X income., influence X. The income and influence levels of the trading house are equal to the number of traders in your HQ.
Taxation: Standard Action, Black, Cost 2, lose all your gold, both players lose 1 income per gold spent. This is a heavy economic denial bomb intended to make it viable in the face of heavy econ boosting. Having it hit both players is reasonable.
Pickpocket: Agent, Thief, Black, Cost 1, 0/1, +1 income. When Pickpocket blocks, attacking player loses 1 income. (mentioned this in another thread).
Angry Mob: Agent, Citizen, Purple, Cost 4. 1/4. Spend 2: put a 1/1 virtual agent into your HQ if you have space.
Scapegoat: Agent, Citizen, Purple, Cost 1, 0/1, +1 income. Any action or effect that can target Scapegoat must target Scapegoat.
Tax collector: Agent, Official, Blue, Cost 3, 1/1. When Tax Collector Scores, opponent loses 2 Gold (not 2 income).
Sheriff: Agent, Cunning, Blue, Cost 3. 1/3. Ability: Erase target crime agent. Sheriff gets -0/-2.
Papal Decree: Standard action, Red, cost 8. Take an agent or site from the archive and put it directly into play.
Excommunication: Standard action, Red, cost 10. Target agent and all copies of target agent in either player's hand, sequence or the archive are erased.
Apprentice Architect: Agent, Engineer, Green, cost 1, 1/1. On resolution, increase influence of target site by 1.
Journeyman Architect: Agent, Engineer, Green, cost 2, 1/2, Return a site from the archive to your hand.
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Post by Tuism on Jan 30, 2012 16:13:05 GMT -5
Here's a few thoughts. Forged Documents: Surprise, Gold, Cost 2, +1 income. Target Agent gains OFFICIAL til rested. Trading House: Site, Gold, Cost 2, +X income., influence X. The income and influence levels of the trading house are equal to the number of traders in your HQ. Taxation: Standard Action, Black, Cost 2, lose all your gold, both players lose 1 income per gold spent. This is a heavy economic denial bomb intended to make it viable in the face of heavy econ boosting. Having it hit both players is reasonable. Pickpocket: Agent, Thief, Black, Cost 1, 0/1, +1 income. When Pickpocket blocks, attacking player loses 1 income. (mentioned this in another thread). Angry Mob: Agent, Citizen, Purple, Cost 4. 1/4. Spend 2: put a 1/1 virtual agent into your HQ if you have space. Scapegoat: Agent, Citizen, Purple, Cost 1, 0/1, +1 income. Any action or effect that can target Scapegoat must target Scapegoat. Tax collector: Agent, Official, Blue, Cost 3, 1/1. When Tax Collector Scores, opponent loses 2 Gold (not 2 income). Sheriff: Agent, Cunning, Blue, Cost 3. 1/3. Ability: Erase target crime agent. Sheriff gets -0/-2. Papal Decree: Standard action, Red, cost 8. Take an agent or site from the archive and put it directly into play. Excommunication: Standard action, Red, cost 10. Target agent and all copies of target agent in either player's hand, sequence or the archive are erased. Apprentice Architect: Agent, Engineer, Green, cost 1, 1/1. On resolution, increase influence of target site by 1. Journeyman Architect: Agent, Engineer, Green, cost 2, 1/2, Return a site from the archive to your hand. Like your thinking, some of the cards are overpowered if you compare them to similar cards that exist now. Compare trading house to city stables and Charles de la motte. I really like the idea of taxation, I guess if the new updates are to be applied it would be more like every 2g. Still fun. Angry mob is a perpetually decent sized agent generator. At 2 cost its like a new copy of call to arms every turn. It would probably be more like 4 or 3 minimum. Scapegoat is like a counter or discard, plus it's an agent that can do something. Possibly 2 cost. It's interesting that it does make your own actions useless haha Sheriff is a big Lanz nuke but it's way too cheap. Interesting stuff!
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rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 30, 2012 16:51:42 GMT -5
Compare trading house to city stables and Charles de la motte. It is more like Charles de la Motte, and unlike City Stables it delivers nothing when played on its own (City Stables will always deliver 1 and 1). It also pushes you into taking traders to make it useful, and the traders aren't exactly spectacular. Its a good money bomb, and could really alter the late game. 3 is fair. 4 would be overpriced for the effect. Yessir . He's an appropriate addition to purple. Its the answer to cheap removal, like Sudden Exhaustion, and agent buffing like Dante Moro. In fact, he's like a lightning rod in a combo with Dante Moro. Great against Change of Plans, but doesn't get around Assassin's Guild since he's likely not the highest-cost agent. Nah. *Lanz* is way too cheap, and the Sheriff is susceptible to lots of removal options; more than Lanz is, after Lanz has made a few runs. He's very conditional, targeting crime agents, and his ability to do so depletes him rapidly. Personally, my one biggest want on the list is a card like Excommunication. If you're putting the maximum number of a given agent into your sequence and relying on it for the win, excommunication should be the card that gives you a bad day. It is a much bigger Lanz/Cesare nuke than the Sheriff could ever be.
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Post by Tuism on Jan 30, 2012 17:14:09 GMT -5
I remember the genocide card from magic. It's like that. I wanted to make some bad joke about ww2 history too but I think I'd better not Lanz is getting nerfed hopefully a bit more than currently proposed (see balancing thread)
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Post by Ringel on Jan 30, 2012 18:41:29 GMT -5
Nice cards! I have been thinking about an excommunication like card for the past few days, but couldn't put it together right. Nice card and nice flavor!
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rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 31, 2012 8:31:14 GMT -5
Nice cards! I have been thinking about an excommunication like card for the past few days, but couldn't put it together right. Nice card and nice flavor! Blue might get one for sites, something like property seizure. Purple might get "Spy network" to do the same for actions.
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Post by UnCL0NED on Jan 31, 2012 10:35:05 GMT -5
Nice ideas... The Tax Collector should be able to collect as well: Opponent loses 2 gold and you gain 2 gold. 8)
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Post by Tuism on Jan 31, 2012 10:37:58 GMT -5
Nice cards! I have been thinking about an excommunication like card for the past few days, but couldn't put it together right. Nice card and nice flavor! Blue might get one for sites, something like property seizure. Purple might get "Spy network" to do the same for actions. Red is the master of the archives, so I think it fits red pretty well. Dunno about it fitting Blue - sure they do have Under Arrest though, which is an erase. Purple even less so.
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rav950
Junior Member
Posts: 106
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Post by rav950 on Jan 31, 2012 12:55:42 GMT -5
Blue might get one for sites, something like property seizure. Purple might get "Spy network" to do the same for actions. Red is the master of the archives, so I think it fits red pretty well. Dunno about it fitting Blue - sure they do have Under Arrest though, which is an erase. Purple even less so. Thinking about it factionally. Blue is the nobility and owners... they'd have the power to take possession of property. Purple is the network of the people and their sheer numbers would give them the ability to interfere/subvert all sorts of plans... though perhaps black/crime would be even more appropriate, through bribery and coercion.
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Post by setzer777 on Jan 31, 2012 16:52:43 GMT -5
As written scapegoat would also steal any boosts the opponent tried to play (such as militia training or magnetic personality), which doesn't really seem to fit flavor-wise. Would you want to somehow specify that it is only negative effects that must target him?
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Post by Tuism on Jan 31, 2012 17:16:11 GMT -5
Red is the master of the archives, so I think it fits red pretty well. Dunno about it fitting Blue - sure they do have Under Arrest though, which is an erase. Purple even less so. Thinking about it factionally. Blue is the nobility and owners... they'd have the power to take possession of property. Purple is the network of the people and their sheer numbers would give them the ability to interfere/subvert all sorts of plans... though perhaps black/crime would be even more appropriate, through bribery and coercion. I wasn't talking about making up stories to fit colors, cos if you were to do that you can fit anything. Gold is the color of the people, revolutionaries, mobs, so it's right that gold can steal land, etc etc. I was talking about established game mechanics vs expertise. Red does archive stuff. Thats their business. In fact faith takes stuff out of the archive, order erases agents. It would probably fit order better.
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rav950
Junior Member
Posts: 106
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Post by rav950 on Feb 1, 2012 0:01:09 GMT -5
As written scapegoat would also steal any boosts the opponent tried to play (such as militia training or magnetic personality), which doesn't really seem to fit flavor-wise. Would you want to somehow specify that it is only negative effects that must target him? Mechanically, its what you want though. Completely screwing with targeted effects.
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