Post by Tuism on Jan 2, 2012 18:02:57 GMT -5
Sigmund posted his deck on the Facebook page, I'm moving it over here for discussion
Okay, this is the deck I've been using. It's probably really poorly optimized, but it's given me a fair share of victories (Blocking a femme fatale with bitter sweet was probably the high-point.) The basic idea is to pump out a lot of either cheap or high income sites, and use learned hermeticist in conjunction with doctors, or similar memories to move them around or replay them as needed to pump up my income. The main problem is I tend to run out of things to spend my money on. I'd like more cards that let me either draw more cards, or spend all my money, like judgement day, or ideally a bunch of Junos, which would let me win as soon as I hit thirty income. Anyway, onto the deck itself.
0 cost:
Secluded village (1, +0 site)
Plentiful crop (+2 income. Could do with more of these)
Basilica di San Pietro (0, +1 site, returns to hand if replaced. Very nice.)
Knowlege has it's price (+3 income, opponent draws a memory, surprise.)
1 cost:
2xMerchant Ship (0, +2 site)
3xTrader (0/4, +1 agent. Cheap shield with income.)
2 cost:
2xStables (0, +X site, X is number of sites I already own.)
2xTactical Upheaval (+1, target agent switches power and health, draw a memory, surprise. Good way of getting rid of 0 power agents with annoying abillities)
Quiet chapel (2, +1 site)
3x Seeking sanctuary (+1, Target site of launching site gets +2)
Judgement day (Spend all money, target site gets +1 for each gold lost. When you've got twenty something income this is just awesome, especially when you can move around sites without putting them back in your hand.)
Bitter repentance (+1, target agent gets -2/-0, surprise.)
4xSlow study (+1, put target site or launching site in controller's hand. Good for replaying sites or removing enemy sites that grow to powerful.)
Cost 3:
Sudden exhaustion (+1, target agent's power becomes 0)
Benvenuto (+1, choose memory in the archive and put it in your hand.)
4xLearned Hermeticist. (1/2, same as slow study when launched)
Palazzo Library (1, +0 site, replaced site is returned to hand.)
4xBitter Sweet (+1, put target agent in controller's hand, surprise.)
Hasty move (Controller of target site moves it to a different region. Need more of these.)
Cost 4:
5xBorgia Mine (2,+2 site.)
Master Architect (0/3, when a player gets a site in a region, draw a card. Need more of these.)
5xDoctor (2/2, +1, same as bitter sweet.)
2xMalfatto (2/3, pay 3, put target agent you control in your hand)
5xField Study (+1, draw a memory for each site you control)
2xBehind closed doors. (Move target site you controll to a different region, draw a card.)
Cost 5:
Ercole Massimo (5/1, +1, Fierce. Added it for a bit of Hermeticist flavor.)
2xBorgia Cardinal (2/4, +1, on each region, players score point equal to site's influence. Can go either way, really.)
Basillia di Santa Maria Novella (3, +1 site, gets +1 whenever you play a church.)
2xPapal influence (Score 5 in target region.)
2xPontifical High Mass (+1, all sites get +2).
Cost 6:
3xMarket Street. (3,+2 site.)
Capella Sistine (3, if you control this region, opponent cannot score in it. Never really had a chance to use this.)
Cost 7:
Incoming pandemic (Put all agents and sites in their controllers hand. For when your opponent really has the advantage.)
Cost 8:
Pompus Preacher (6/4, recover.)
Roman church. (5, +1 site.)
Auguste Oberlin. (5/6. Might replace with another Pompus Preacher. Recover is useful, but the extra max health might be worth it with the amount of doctors I have.)
Cost 10:
Animus reboot. (Neautralize all agents, sites and launching memories, your score on each region becomes 3. Notice it does not reset your income.)
Total 75 memories. Could probably do with cutting it down, but I don't know where to cut, really.
Also, I'm planning out a Knowlege/Crime Courtesan deck (Because femme fatale is just that cool), and a Knowlege/Order Herald deck (Bonuses whenever your attack. Sure!), but I'm currently limited by the amount of memories I have.
Thoughts, comments, suggestions?
Okay, this is the deck I've been using. It's probably really poorly optimized, but it's given me a fair share of victories (Blocking a femme fatale with bitter sweet was probably the high-point.) The basic idea is to pump out a lot of either cheap or high income sites, and use learned hermeticist in conjunction with doctors, or similar memories to move them around or replay them as needed to pump up my income. The main problem is I tend to run out of things to spend my money on. I'd like more cards that let me either draw more cards, or spend all my money, like judgement day, or ideally a bunch of Junos, which would let me win as soon as I hit thirty income. Anyway, onto the deck itself.
0 cost:
Secluded village (1, +0 site)
Plentiful crop (+2 income. Could do with more of these)
Basilica di San Pietro (0, +1 site, returns to hand if replaced. Very nice.)
Knowlege has it's price (+3 income, opponent draws a memory, surprise.)
1 cost:
2xMerchant Ship (0, +2 site)
3xTrader (0/4, +1 agent. Cheap shield with income.)
2 cost:
2xStables (0, +X site, X is number of sites I already own.)
2xTactical Upheaval (+1, target agent switches power and health, draw a memory, surprise. Good way of getting rid of 0 power agents with annoying abillities)
Quiet chapel (2, +1 site)
3x Seeking sanctuary (+1, Target site of launching site gets +2)
Judgement day (Spend all money, target site gets +1 for each gold lost. When you've got twenty something income this is just awesome, especially when you can move around sites without putting them back in your hand.)
Bitter repentance (+1, target agent gets -2/-0, surprise.)
4xSlow study (+1, put target site or launching site in controller's hand. Good for replaying sites or removing enemy sites that grow to powerful.)
Cost 3:
Sudden exhaustion (+1, target agent's power becomes 0)
Benvenuto (+1, choose memory in the archive and put it in your hand.)
4xLearned Hermeticist. (1/2, same as slow study when launched)
Palazzo Library (1, +0 site, replaced site is returned to hand.)
4xBitter Sweet (+1, put target agent in controller's hand, surprise.)
Hasty move (Controller of target site moves it to a different region. Need more of these.)
Cost 4:
5xBorgia Mine (2,+2 site.)
Master Architect (0/3, when a player gets a site in a region, draw a card. Need more of these.)
5xDoctor (2/2, +1, same as bitter sweet.)
2xMalfatto (2/3, pay 3, put target agent you control in your hand)
5xField Study (+1, draw a memory for each site you control)
2xBehind closed doors. (Move target site you controll to a different region, draw a card.)
Cost 5:
Ercole Massimo (5/1, +1, Fierce. Added it for a bit of Hermeticist flavor.)
2xBorgia Cardinal (2/4, +1, on each region, players score point equal to site's influence. Can go either way, really.)
Basillia di Santa Maria Novella (3, +1 site, gets +1 whenever you play a church.)
2xPapal influence (Score 5 in target region.)
2xPontifical High Mass (+1, all sites get +2).
Cost 6:
3xMarket Street. (3,+2 site.)
Capella Sistine (3, if you control this region, opponent cannot score in it. Never really had a chance to use this.)
Cost 7:
Incoming pandemic (Put all agents and sites in their controllers hand. For when your opponent really has the advantage.)
Cost 8:
Pompus Preacher (6/4, recover.)
Roman church. (5, +1 site.)
Auguste Oberlin. (5/6. Might replace with another Pompus Preacher. Recover is useful, but the extra max health might be worth it with the amount of doctors I have.)
Cost 10:
Animus reboot. (Neautralize all agents, sites and launching memories, your score on each region becomes 3. Notice it does not reset your income.)
Total 75 memories. Could probably do with cutting it down, but I don't know where to cut, really.
Also, I'm planning out a Knowlege/Crime Courtesan deck (Because femme fatale is just that cool), and a Knowlege/Order Herald deck (Bonuses whenever your attack. Sure!), but I'm currently limited by the amount of memories I have.
Thoughts, comments, suggestions?