Post by odi0n on Jan 3, 2012 7:14:33 GMT -5
Hows it going people. Just thought I'd add to the boards here. Was getting tired of the convoluted disparse of information over at TA. Enjoy these compiled deck collections:
Deck Creator: 3ndem1c
My deck absolutely relies on Cesare.
I don't know if its luck, but I have at least 3 Cesare in all of my games.
Otherwise I think its because I have only 50 cards in my deck. Plus all the searching cards( By order of the king, QS), the chance is really high to draw the needed cards.
I did spend around 80 bucks altogether for the game and have to admit that I was kinda lucky in drawing staples. But still I am missing lots of cards for the deck to be finished and I don't even have completed the edition.
BLUE/GREEN/GOLD (50 Cards)
Agents:
5x Cesare Borgia
4x Dante Moro
2x Honest Worker(+ 1 when I have more)
Actions:
4x Plentiful Crop
5x By Order of The King
3x Knowledge is power
4x Forced Inheritance
3x RI
1x Daring Experiment (+ 2 when I have more)
2x Laboratory Research (to be replaced by Daring Experiment)
3x Pilfer Supplies ( -1 for Honest Worker)
3x Radical Demolition (to be replaced by preemptive strike)
2x QS (+1 when I have more)
5x Court Order
1x Scientific Espionage (+2 when I have more)
1x Preemptive Strike (+ 4 when I have more)
2 In-Depth Analasys (-2 for keeping the 50 cards limit)
Strategy: pump up gold with all the actions for Cesare. Don't care about the rush agents because they will only score 1-2 and before they can reach 10 in 2 regions, I already have 3 Cesares on the board.
Sites should be countered, but only those high ones with at least 3 score and only when thy are spread over 2 regions. I don't care if the opponent reigns one region as long as there are 2 others that I can rule lol
If the opponent has more than 1 region with high sites, I concentrate on one of the regions to always impact the score back to prevent the opponent from having 2 regions so he can win. And with 4 Cesare on the board, that is not too difficult.
Dante Moro is for protection of all agents, especially against black Thread Thiefs and killer cards.
You might think this is a Luck Deck, but as every other CG, this game also depends on drawing luck.
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Deck Creator: DraZel7
Hello Guys,
here is one of the decks I had the most success with.
I might have some names wrong, I have the french version.
- 3 Paola 0/+1 0/1 2: target region gets -2
- 5 discreet call 1/+1 search thief/mercenary
- 5 knowledge is power 1/+1 draw 1
- 2 forced charity 2/+2 draw 1
- 3 Amerigo vespucci 3/+1 0/5 cunning/recover
- 2 quick study 3/+0 search a card
- 3 Venezia, San polo district 4/+0 inf. 1 destroy opponent site
- 4 Malfatto 4/+0 2/3 3 (quick) put one of your agent in your hand
- 2 scientific spying 4/+0 (quick) neutralises action being launched, put it in your hand
- 2 Mario Auditore 5/+0 2/2 neutralises target agent
- 2 Fabio Orsini 5/+0 2/4 other agents get -1/-1
- 3 assassin's guild 5/+0 inf. 2 neutralises the most expensive opponent agent
- 3 Guivanni Auditor 5/+0 neutralises site
- 3 academy of physics 5/+1 inf. 1 3ut target site you control in your hand
- 2 in depth analysis 6/+1 draw 3
- 5 Leonardo Da Vinci 10/+0 5/5 draw2 / cunning, (féroce?)
- 1 training on target? 12/+0 neutralises all opponent agents
This deck has an answer to almost everything.
academy of physics alows you to bounce assassin's guild or venezia to control the board, as well as malfatto doing the same for mario/Giovani auditore.
Leonardo is a real powerhouse, it can block anything and score points in the region and lets you draw a ton of cards if you can bounce it.
I'll hope ot will inspire some of you.
Hoping for some feedback
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Deck Creator: spamrodeo
lots of decksharing / ideas / tactial stuff going on in here - really good to see such an active community - nice one!
thought that im going to share the deck i'm having the most fun with atm - plz note that it probably needs some tweeking here and there, but i dont have all the cards i would need yet - so come on ubisoft, give us the auction house hehe
"wanna dance?" (media/scholar/gold)
gold:
5x plentiful crop
3x nothing ventured, nothing gained
4x animus reboot
media:
4x political patronage
3x calling all stand ins
2x for the cause
3x exit stage right
2x motivational speech
3x auxiliary ego
2x man of the people
3x carnevale
scholar:
4x knowledge is power
2x pick your poison
3x quick study
5x scientific espionage
2x leonardo da vinci
imho its a pretty adaptive deck and can play & win against all different kind of decks - basic strategy is kinda clear: get around 10+ gold and than go for reboot plus carnevale/calling all stand ins (most of the time its carnevale from my experience) then either exit stage right for leo (plus some auxiliary egos) or calling all stand ins depending on your cards
thinking about changing motivational speech and man of the people against some other cards, maybe one more political patronage/knowledge is power/quick study and something else
thx @ the guy(s) (sorry dont recall your name atm) who made the card list!
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Deck Creator: Top Shelf TX
It’s that time! Below is the Order / Faith Control deck I created on Christmas Eve and have been tweaking since then. It’s by far my favorite deck at the moment (and that’s strange because I loved aggressive decks when I played Magic).
Lawful Good
Agents
5x Teodor Viscardi
2x Silvio Barbarigo
3x Cesare Borgia
(My spin: 2x Borgia/ 1x Francesco De' Pazzi)
Actions
5x Answered Prayers (My spin: 2x answered prayers/2x Ritual Sacrifice/ 1x Divine Intervention)
5x Untimely End
5x Forced Inheritance
1x Royal Intervention
3x Radical Demotion
5x Court Order
2x Ancestral Discovery
5x Preemptive Strike
3x Doomsday (only 2 x Doomsday)
3x Wrath of the Righteous (only 1x wrath of righteous)
3x Animus Reboot
(Made up rest with: 5x Let He Who Is Without Sin -- for lacking the other spells)
Strategy
It’s a classic control deck with Wrath of the Righteous and Animus Reboot to control the board, Answered Prayers and Doomsday’s to punish opponents for holding cards in their hands, and 18 counter spells to answer everything else.
Rush decks have trouble with the global removal and counter spells, control decks struggle against the hand destruction and counter spells.
Notes
- You’re looking for Forced Inheritance in your opening hand. If you don’t have it, mulligan for it.
- Depending on the metagame I’m considering swapping one Radical Demotion with another Royal Intervention.
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Deck Creator: Raphael Majere
My boring Blue/Green Pan/RI deck
My first attempt at Pan/RI.
I was buying Assa packs waiting for my forth RI and I didn't get it. WTH. So I built with whatever I had. 7 wins straight on PvP. Tested vs AI before bringing to PvP. Thrashed AI to bits.
Won against the top ranked player just before posting this.
For card description: I highly recommend:
www.hatenintendo.co.uk/acr
Green:
5 Knowledge is Power
5 Science method
1 Lab research (to be replaced by QS)
3 QS (Quick Study)
5 Indepth
3 Engineer WR
Blue:
3 RI (Would put in at least 4)
5 Forced
5 Pan
Gold:
5 Pilfer Supplies
2 Glitch
3 Heirloom (to get glitch or Pilfer)
5 Plentiful
Total: 50.
Strategy:
1 track route to victory. Get the Pan out, Pilfer, and RI = win.
Various ways to get Pan/RI:
5 Science method
1 Lab research (to be replaced by QS)
3 QS (Quick Study)
5 Indepth
4 Engineer WR
I've never needed the Glitch. Am considering other options.
Any suggestions?
It's quickly becoming a boring deck to play though. Wins too easily.
Notes: Counterspells aimed at RI would ruin this deck. So I would want the 4th or 5th RI.
Am considering 1 Monteriggioni.
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Deck Creator: Jools75
Ok, let's go with some decklist o' mine...
First thing first: I assume you know what each card does, I'll give these lists in the way they comes - directly from my sequence archive. I have little time to do card reordering for expertise, card explanations etc... When I have chance I'll put some comment and/or extra thoughts about card/strategy if possible.
These list comes directly from decks that I actually use for multiplayer matches, and generally I have a very positive winning ratio (90% at least with each of them, but for sure it's a matter of lucky pairing, since in other ways I lost without no hope, example vs Pantheon+RI drawing combo not having a counter/control deck). Keep in mind also, all of my decks are subject to one of my critical priority: always having some sort of gold pumping while launching memories. I think, in little words, launching memories that don't give also some +1/+2 to my gold reserve is a lesser effective playing method than launching even little agents with some gold boost. Adding gold to my reserve is the equivalent (for me) of mana ramping in Magic:The Gathering play. That gives to me any option that's almost instantly playable and, since ACR keeps to build up your gold as faster as you have a bigger gold reserve, a little "warp time" against opponent. That's in fact my general preferred strategy, you're advised! :-)
And PS: please don't pick any of my lists as a "surewin bible" method (along with my thoughts etc), I just want to share with you how I've chose to play this beautiful game (UBIBOT - DO YOUR BUG FIX AND PUT AUCTION HOUSE ASAP!) and how I've put some of my cards in order to make what seems a decent deck... I'll appreciate your opinions, so please feel free to say your point of view and maybe share your decks here... If from now I'll start to lose every matches because someone is countering specifically any of my decks, heck... That's the game loooool!!! ^^
Bigger thanks goes to brontobeuf, if you check some previous posts here, everyone can easily note that he's one of the more skilled ACR player and deckbuilder here... And for me a very good teacher also! Waiting to see you back here, brontobeuf!!!
TOURNEY LAND CONTROL (gold/red/blue, 65 memories)
4x plentiful crop
4x benevolent midwife
4x basilica di san pietro
2x divine intervention
4x quiet chapel
3x judgement day
3x answered prayers
5x royal intervention
4x untimely end
4x mysterious stranger
4x roma, vaticano
4x by court order
4x carlo grimaldi
3x san gimignano
5x papal influence
3x pontifical mass
3x militia barracks
2x wrath of righteous
This is my very favourite deck, I lose ONLY against good starting opponent (must be a vey good start!) and of course any very very fast Pantheon+RI combo decks at least if I still don't have my copy of "by court order" ready. Buildup is very easy and intuitive, my best start is always having one plentiful crop, a midwife and possibly one mysterious stranger. That one last guy is probably the key of my deck (apart from my win con - lands), often he can disrupt early an opponent decent starting hand while helping me in both cheap blocking (Octavian de Valois bye bye for example) and the fundamental, gold reserve boosting. With a cost of 3, while launching both crop and midwife at starting point, that means I'll be almost ready on day three with 3/4 gold ready (reserve will be at least on 7/8, in fact) and knowing what's my next draw, thus having better strategy planning (mostly a "by court order" waiting, or a menacing san gimignano ready to enter play, if not anything worse). This deck for me is also a some sort of swiss-knife: everytime I've played it I had always some good answer to opponent strategy. Sites (lands, lol!) of course are key condition for a robust chance to win in the middle/late game. Preferred barracks instead of forli due to low cost, gold boosting and simply because at the time forli cards weren't in my collection... After... Heck, I'm lazy!
ANIMUS CONTROL (gold/red/blue, 70 memories)
5x plentiful crop
4x benevolent midwife
4x basilica di san pietro
4x nothing ventured, nothing gained
2x juno
4x quiet chapel
5x royal intervention
4x forced inheritance
3x family heirloom
4x mysterious stranger
5x by court order
4x roma, vaticano
1x history glitch
3x san gimignano
2x merchant's guild
3x wrath of the righteous
4x pontifical mass
4x animus reboot
4x forli
Again a matter of lands (sites!) as win con... There's more attention to board control, though everyone can note that even in this deck I used 1) almost same cards of previous decklist 2) no site-nullifying memories and 3) less to zero agents. I used animus reboot of course as my base for control, supported by family heirloom tutoring and/or the evergreen by court order for preliminary critical countering. Playing this it's easy: wipe, counter, wipe, counter... Until opponent is restricted to one/two cards in hand, then start building menaces through your sites... Or score some 10's in some region. Of course, if anyone plays a "monteriggioni" against me, this will be considered a very nice gift! ^^
NEW ANIMUS CONTROL (gold/blue/purple, 65 memories)
5x plentiful crop
3x dama rossa
3x political patronage
5x teodoro viscardi
4x nothing ventured, nothing gained
2x juno
3x power to the people
4x calling all stand-ins
5x forced inheritance
5x royal intervention
3x pilfer supplies
3x family heirloom
3x pantheon
3x san gimignano
2x history glitch
5x copycat
4x forli
3x animus reboot
That's an interesting implementation of purple expertise. This may seem a Pantheon+RI combo deck, instead it's a Copycat control deck based on the mentioned card and Animus Reboot for board control. Of course any other card/combo is an alternative win con, for example starting with political patronage/crop/nothing ventured/pilfer supplies and drawing a calling all stand-ins can be painful for any opponent if not properly neutralized. Nothing interesting to say about that deck, except it's still in progress for me and maybe in the next future I'll change some cards... Anyway, it's quite strong if well played.
THE USELESS DECK (gold/red/green, 50 cards)
5x plentiful crop
5x benevolent midwife
4x basilica di san pietro
5x knowledge has a price
3x engineer's workroom
3x scientific method
3x knowledge is power
1x daring experiment
5x bitter repentance
2x family heirloom
4x architect's sanctum
4x quick study
2x field study
1x forgotten temple
3x wrath of the righteous
This is probably my masterpiece (!), it's completely useless except for the surprise effect (I mean surprise in real life, not a card effect!). If you manage to play and activate the Forgotten Temple before you'll be crushed... You can laugh for the rest of the game. It's really a funny joke deck. Of course if forgotten temple is countered or neutralized before you can benefit of its exchange effect... Then you're laughing no more!
And that's all folks, of course my decks aren't perfect at all (the last one can be subject for TONS of suggestions, but it's a joke play, remember!), any proposal and/or suggestions opinions etc are welcome. Hope helped you a little, see ya!
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Deck Creator: Brontobeuf
Yes, this one. It's not perfect and I miss one card, but it is -by far- my best deck right now. It's also pleasant to play and quite fun. Sadly again, not cheap at all as it's at 80% assassins cards for a good reason.
*** Nicodeck ***
- 5 Nicollo Machiavelli
(Agent; cost 3; 4/4; fierce; discard a memory)
Very aggressive one, but don't play it unless you are sure of what to discard. Also, don't forget that your screen will be frozen during the discard phase so you won't be ale to attack immediately when ready, but one or two seconds after. Last thing, if you can't discard, you don't lose him.
- 5 Nicolaus Coppernicus
(Agent; cost 4; 2/4; draw a memory when he scores)
He's your first choice when you have the PP (political patronage) in hand first day. Also, when blocked, check if the use of Magnetic Personality can kill the blocker and make him score anyway.
- 5 Ezio Auditore da Firenze
(Agent; cost 5; 5/5; fierce; you can't play Templar cards)
Certainly the best fighter of the game and the reason why this deck is mainly built with assassin cards. The only two templar cards are Dama Rossa and the Art Gallery. So, you can keep DR in hand and offer her to Machiavelli, but the Art Gallery is to be played before Ezio if possible.
- 5 Thepian Legionnaire
(Agent; cost 4; 2/2 ; target agent gains +o/-2)
This little boy is perfect to clear the board or amplify your fierce damage. In combinaison with Tactless Theatrics, you should be able to get rid of nearly everything.
- 3 Cristina Vespucci
(Agent; cost 4; 0/4; target Agent gains +3/+0; courtesan)
Think of her as a 3/4 for 4 with a weird way to do her damage. Be sure to cast her before attacking with your target.
- 4 Dama Rossa
(Agent; cost 0; 0/1; +2; courtesan)
Play her only early game or if you need to feed the Art Gallery. If not, keep her in hand to protect your hand from Machiavelli.
- 5 Art Gallery
(Site; cost 4; +1; +2 score when your agents campaign here)
Key card of your strategy. Don't send agents with attack power here if you can avoid it, courtesans are here for that. Sometimes, opponents think it's a good idea to come defend and kill them, that's when Tactless Theatrics and Magnetic Personality surprise them.
- 5 Political Patronage (the card I miss)
(Surprise; cost 0; +1; gain 3 ressources)
Remake your starting hand if you don't have it in your hand. Use it with one of the Nicos to apply a big pressure on the game day one. Don't forget this card allows you to go above your ressource cap. So, if you want to play Ezio with it, wait to have 2 ressources in pool first.
- 5 Tactless Theatrics
(Surprise; cost 2; +1; target Agent gains +0/-2)
Ideal to kill all those Officials and Thieves who populate the Metagame. Use it to amplify your fierce damage if needed. Use it to kill a blocker and have your attacker be ready to attack again faster (especialy courtesans). Use it against Femme Fatale or Exit Stage Right to break the combos. Feed Machiavelli with it if your opponent is allyless.
- 3 Magnetic Personality
(Surprise; cost 3; target Agent gains Fierce, Recover and +3/+3 until it finishes resting)
That's a strong surprising card. In this decks, its uses are multiple so stay smart when you have this in your hand.
- 5 Scientific Espionage
(Surprise; cost 4; neutralize a launching action and place it in your hand)
Please, don't make the same mistakes than me and keep it for killing actions ONLY. Don't be tempted to use it on a Quick Study or a Under Arrest if your opponent only kills with Royal Intervention and Pantheon! Against non-action based decks, just use it when you can as it will really disrupt your opponent strategy.
----- Playbook
1. Your first region to attack has no Art Gallery and is not the one your opponent has done something in (played a site, attacked with a soldier, etc). Avoid fights if you can score more.
2. The game is divided in two phases. The rush, and the win. During the rush, kill everything that you can and don't try to gain card advantage as long as you can have the score advantage. During the win, it's the opposite. Stabilise the game, play your cards in the best order even if it's a bit slower, don't feed Machiavelli if you don't have to and pick up your fights correctly.
Against site-based decks and control decks, stay in rush all game long.
3. Try to have an Art Gallery ready before you finish taking your first Region. So you can send the Courtesans to it before the fighters are ready to follow them there. Place the Art Gallery in front of another one (or a Borgia Tower) if you have more Agents and be sure to attack before him in the two slots. This way, you will have the bonus while negating his.
4. Avoid losing your Agents. You will need them even if they are down to 0/1 with no power at least to block or to feed the AG.
5. Be flexible. I'm only giving guidelines here. Everything can be different from my theory when you'll be playing it and you'll have to make decisions against my advices frequently.
As usual, I'd appreciate comments, feedbacks, questions and your results when playing it!
Enjoy!
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Deck Creator: Brontobeuf
*** Da Vinci Deck ***
here is the 2.0. Version of this very good deck I use frequently. It's strong, stable, and it can win against all decks. It's not a cheap one sadly.
As requested, I'll go in detail with this deck list to be sure nobody's left behind.
* Win condition
- 5 Leonardo's Workshop
(site; cost 5; 1 influence; each time you draw a memory, gain 1 score)
- 3 Leonardo Da Vinci
(agent; cost 10; 5/5; cunning & fierce; draw 2 cards when played)
If you don't have the 5 workshop (like me), you can play Merchant's Guild instead, or add a few Engineer's Workshop to the deck.
This win condition is simple. The more you draw, the more you win.
* the drawing power
- 5 Knowledge is power
(action; cost 1; +1; draw a memory)
- 5 In-deapth analysis
(action; cost 6; +1; draw 3 memories)
- 4 Daring Experiment
(action; cost 2x+2; draw X memories)
Don't wait for the sites to be played to draw your cards. If you don't draw well enough, you won't be able to keep up with the game.
Of course, the automatic draw phase and the 2 cards given by Leonardo are also a part of this "drawing power".
* ressources manipulation
- 5 Pilfer supplies
(surprise; cost 3; regain all your ressources)
- 5 Honest worker
(agent; cost 3; +1; 1/1; activate to gain 3 ressources)
- 4 Political Patronage
(surprise; cost 0; +1; gain 3 ressources)
- 3 Dama Rossa
(agent; cost 0; +2; 0/1; courtesan)
You can also play plentifull Crop if you want. Be sure to use the Pilfer Supplies to draw cards (unless you have no other choice).
* control
- 2 Quick study
(action; cost 3; search your sequence for a memory)
- 2 Wanted posters
(action; cost 7; +1; all agents gains +o/-4)
- 4 Lassitude
(action; cost 5; all agents have 0 power)
- 2 scientific Espionnage
(surprise; cost 4; counter target action and put it in your hand)
So this part is pretty clear. It's all about Agent control helped with the Quick Study to draw solutions when needed.
If you face another control deck, be sure to search for the Scientific Espionage instead, and to use them ONLY on their winning conditions (judgment day, royal intervention, papal influence).
That's all folks.
Again, feel free to use, criticise, steal, tweak, test and ask as many questions as you want.
Hope you'll enjoy it!
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Deck Creator: Brontobeuf
Here is an old deck of mine. Nothing really new nor amazing in it but it's strong and very stable. Just sharing to have something to talk about that is not Uplay-is-bad related.
*** Pontifical Shadows ***
- 5 Basilica Di San Petro
- 3 Discreet Calling
- 3 Divine Intervention
- 5 Forced Charity
- 2 Fiora in Rosae
That's your base to get a good income early game. I'd gladly play 5 DI, but I don't have 5 yet. If you get 2 Basilica, you have a free +2 ressourcesper turn for ever.
- 5 Mysterious Stranger
- 3 Antonio de Magianis
- 4 Pious Warden
- 3 Mario Auditore
- 3 Pagan High Priest
- 4 Ezio Auditore, Assassin
The Agents base. Agressive and card advantage orientated.
- 2 History Glitch
- 4 Ancestral Discoveries
- 4 Assassins Guild
Sometimes, they make too much score early game while you setup, and you may want to reset scores. It can also be used against some combo players.
AD is just pure card advantage and can open weird combos when you recover your opponent's cards. AG is here because it's a double solution and a good one.
That's it. Card advantage and discard in an agressive deck. It wins like, all the times I play it, but I don't play it anymore as it's not really fun.
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Deck Creator: Brontobeuf
*** The Butcher Deck ***
- 5 Plentifull Crop
- 5 Political Patronage
- 5 Forced Inheritance
- 5 Pilfer Supplies
- 5 Calling all stand ins
- 5 A call to action
- 5 Exit stage right
- 5 Il Carnefice
That's the core of the deck.
And I've added to it:
- 5 Royal Interventions
- 2 Carnivale
- 3 Auxiliary Ego
It's not hard to have one or two 10/10 on the table by day 2 or 3. You can even have one before day 2!
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Deck Creator: Brontobeuf
Courtesan Deck
Let me share with you what I think is my current strongest deck.
** Claudia Auditore Deck **
- 2 Discreet Calling
- 5 Knowledge is Power
- 5 Forced Charity
- 4 Quick study
- 1 Target Practice
- 1 Fabio Orsini
- 2 Fiora Cavazza
- 2 Paola
- 2 Madonna Solari
- 1 Claudia Auditore, Assassin
- 1 Claudia Auditore
- 2 Maria Auditore (Engineer)
- 2 Amerigo Vespucci (Engineer)
- 1 Antonio de Magianis
- 2 Mario Auditore
- 1 Giovanni Auditore
- 3 Ezio Auditore, Assassin
- 3 Leonardo Da Vinci
- 3 Engineer's Workroom
- 5 Assassins Guild
- 2 Academy of Physic
This one is as awesome to play as complex. It's a control deck, you have to evaluate threats played by your opponent and counter them while building a big threat yourself.
To do so, you have two big synergies: sites and agents.
- AGENTS:
* Control of sites: Maria Auditore can discard an agent (preferably a Courtesan) to draw Antonio or Giovanni giving you the edge in the site war.
* Control of Agents: Maria can make you draw Mario, Ezio, Amerigo and Fiora to take control of the Board.
* Threat: just play some Leonardo and Ezios to propose a challenging threat. Try to keep some of them in your hand too, because mass destruction spells are your biggest weakness. So, don't play more than 1 or 2 unless you have to.
- SITE:
* Control of Sites: just keep bumping and playing Assassins Guilds to reduce your opponent influence where you have to. Be sure to play the Academy in a region without site-threat.
* Control of Agents: the same tactic will also deal with agents on the field. Only Safe agents will be a problem.
* Threat: you can cumulate a few sites on a region to slowly take it for you.
Now that you got the whole deck mechanic, you know what to pick with the numerous "tutors" the deck has. Maria, Madonna and the Academy are key cards you have to protect.
The trick is now to get enough ressources to play the deck. Knowlege is Power and Forced Charity are here for that. In early game, prioritize them because without a correct amount of ressources, you won't be able to have fun with this deck.
That's it. Feel free to critic it, to tweak it, and to play it yourself. Right now, I'm undefeated with it (both AI and PvP) and I'm only scared by Safe-mass destruction decks (like the one played by AI with Silvio Barbarigo). The good thing is that the Assassins Guild spam will deal with 90% of your opponents by itself while your Agents can de whatever they want.
Enjoy!
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Deck Creator: Brontobeuf
So, as I said....
Here is a very cheap deck that has a good chance to beat everything.
** Papal Militants **
- 5 Persistant Handlers
- 5 Militant Militia
- 5 Micheletto Corella
- 5 Silvestro Sabatini
- 5 Cahin
- 5 Papal Influence
- 5 Basilica di San Marco
- 5 A call to Action
- 2 Ercole Massimo
- 3 Tactical Upheaval
- 5 Rares between: Caha, Man of the People, Carnivale, Calling all stand-ins.
So it's a Millitant rush, with Faith cards providing a second breath when your opp starts to retake control of the board.
It only has 5 rares, and you can choose which one you want to play. This deck should be buildable with the 300 credits daily reward.
Hope this will help.
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Deck Creator: Tuism
I like how the metagame is shifting daily - every day I play a different kinda deck. And to think this game's only... what, a month old? It's incredible.
Just to hop into the discussion, can I get some expert comments on my deck?
I've been building this site deck, using site synergies. Barring the lack of some key cards (Wrath of Go- I mean The Righteous) as I've not dipped too deeply into the Assassin packs yet and waiting for the auction house, it seems to do quite well - mid-game mass income + cards can outstrip most non-super rush decks including nobles. I've not lost to courtesans yet
Income/sites
5 x Bascilica Di San Petro
5 x Merchant ship
4 x City Stables
5 x Quiet chapel
Influence Sites
3 x Basilica Di Santa Maria Novella (Cool synergy, but I'm not really sure about it)
3 x Lair of Romulus (decent finisher, synergy)
3 x Judgement Day
Synergy for influence
3 x Borgia Cardinal (amazing finisher, scores all your site's influences)
2 x Master Engineer
4 x Papal Influence
Card draw
4 x Master Architect (I'm sure this is a Doctor House inside joke)
5 x Field Study
Control (a.k.a. cos I only got one pile)
1 x Roma Vatican District
1 x Doomsday
1 x Impending Pandemic
Other cards I've been considering for this:
Gaspar De La Croix: I had him for a while - allows replaced sites/agents to come back to hand, good on paper but I really didn't get too much mileage out of it
Amerigo Vespucci: I think he's AMAZING creature control. I just don't have enough to field yet.
Leonardo's workshop: Would synergise like crazy with Engineer, field study, etc. Alas I don't have enough.
I really like this deck, it's unconventional, fun, in mid-game I typically have this card rush that's great practice for one's Recollection Zen
Deck Creator: 3ndem1c
My deck absolutely relies on Cesare.
I don't know if its luck, but I have at least 3 Cesare in all of my games.
Otherwise I think its because I have only 50 cards in my deck. Plus all the searching cards( By order of the king, QS), the chance is really high to draw the needed cards.
I did spend around 80 bucks altogether for the game and have to admit that I was kinda lucky in drawing staples. But still I am missing lots of cards for the deck to be finished and I don't even have completed the edition.
BLUE/GREEN/GOLD (50 Cards)
Agents:
5x Cesare Borgia
4x Dante Moro
2x Honest Worker(+ 1 when I have more)
Actions:
4x Plentiful Crop
5x By Order of The King
3x Knowledge is power
4x Forced Inheritance
3x RI
1x Daring Experiment (+ 2 when I have more)
2x Laboratory Research (to be replaced by Daring Experiment)
3x Pilfer Supplies ( -1 for Honest Worker)
3x Radical Demolition (to be replaced by preemptive strike)
2x QS (+1 when I have more)
5x Court Order
1x Scientific Espionage (+2 when I have more)
1x Preemptive Strike (+ 4 when I have more)
2 In-Depth Analasys (-2 for keeping the 50 cards limit)
Strategy: pump up gold with all the actions for Cesare. Don't care about the rush agents because they will only score 1-2 and before they can reach 10 in 2 regions, I already have 3 Cesares on the board.
Sites should be countered, but only those high ones with at least 3 score and only when thy are spread over 2 regions. I don't care if the opponent reigns one region as long as there are 2 others that I can rule lol
If the opponent has more than 1 region with high sites, I concentrate on one of the regions to always impact the score back to prevent the opponent from having 2 regions so he can win. And with 4 Cesare on the board, that is not too difficult.
Dante Moro is for protection of all agents, especially against black Thread Thiefs and killer cards.
You might think this is a Luck Deck, but as every other CG, this game also depends on drawing luck.
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Deck Creator: DraZel7
Hello Guys,
here is one of the decks I had the most success with.
I might have some names wrong, I have the french version.
- 3 Paola 0/+1 0/1 2: target region gets -2
- 5 discreet call 1/+1 search thief/mercenary
- 5 knowledge is power 1/+1 draw 1
- 2 forced charity 2/+2 draw 1
- 3 Amerigo vespucci 3/+1 0/5 cunning/recover
- 2 quick study 3/+0 search a card
- 3 Venezia, San polo district 4/+0 inf. 1 destroy opponent site
- 4 Malfatto 4/+0 2/3 3 (quick) put one of your agent in your hand
- 2 scientific spying 4/+0 (quick) neutralises action being launched, put it in your hand
- 2 Mario Auditore 5/+0 2/2 neutralises target agent
- 2 Fabio Orsini 5/+0 2/4 other agents get -1/-1
- 3 assassin's guild 5/+0 inf. 2 neutralises the most expensive opponent agent
- 3 Guivanni Auditor 5/+0 neutralises site
- 3 academy of physics 5/+1 inf. 1 3ut target site you control in your hand
- 2 in depth analysis 6/+1 draw 3
- 5 Leonardo Da Vinci 10/+0 5/5 draw2 / cunning, (féroce?)
- 1 training on target? 12/+0 neutralises all opponent agents
This deck has an answer to almost everything.
academy of physics alows you to bounce assassin's guild or venezia to control the board, as well as malfatto doing the same for mario/Giovani auditore.
Leonardo is a real powerhouse, it can block anything and score points in the region and lets you draw a ton of cards if you can bounce it.
I'll hope ot will inspire some of you.
Hoping for some feedback
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Deck Creator: spamrodeo
lots of decksharing / ideas / tactial stuff going on in here - really good to see such an active community - nice one!
thought that im going to share the deck i'm having the most fun with atm - plz note that it probably needs some tweeking here and there, but i dont have all the cards i would need yet - so come on ubisoft, give us the auction house hehe
"wanna dance?" (media/scholar/gold)
gold:
5x plentiful crop
3x nothing ventured, nothing gained
4x animus reboot
media:
4x political patronage
3x calling all stand ins
2x for the cause
3x exit stage right
2x motivational speech
3x auxiliary ego
2x man of the people
3x carnevale
scholar:
4x knowledge is power
2x pick your poison
3x quick study
5x scientific espionage
2x leonardo da vinci
imho its a pretty adaptive deck and can play & win against all different kind of decks - basic strategy is kinda clear: get around 10+ gold and than go for reboot plus carnevale/calling all stand ins (most of the time its carnevale from my experience) then either exit stage right for leo (plus some auxiliary egos) or calling all stand ins depending on your cards
thinking about changing motivational speech and man of the people against some other cards, maybe one more political patronage/knowledge is power/quick study and something else
thx @ the guy(s) (sorry dont recall your name atm) who made the card list!
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Deck Creator: Top Shelf TX
It’s that time! Below is the Order / Faith Control deck I created on Christmas Eve and have been tweaking since then. It’s by far my favorite deck at the moment (and that’s strange because I loved aggressive decks when I played Magic).
Lawful Good
Agents
5x Teodor Viscardi
2x Silvio Barbarigo
3x Cesare Borgia
(My spin: 2x Borgia/ 1x Francesco De' Pazzi)
Actions
5x Answered Prayers (My spin: 2x answered prayers/2x Ritual Sacrifice/ 1x Divine Intervention)
5x Untimely End
5x Forced Inheritance
1x Royal Intervention
3x Radical Demotion
5x Court Order
2x Ancestral Discovery
5x Preemptive Strike
3x Doomsday (only 2 x Doomsday)
3x Wrath of the Righteous (only 1x wrath of righteous)
3x Animus Reboot
(Made up rest with: 5x Let He Who Is Without Sin -- for lacking the other spells)
Strategy
It’s a classic control deck with Wrath of the Righteous and Animus Reboot to control the board, Answered Prayers and Doomsday’s to punish opponents for holding cards in their hands, and 18 counter spells to answer everything else.
Rush decks have trouble with the global removal and counter spells, control decks struggle against the hand destruction and counter spells.
Notes
- You’re looking for Forced Inheritance in your opening hand. If you don’t have it, mulligan for it.
- Depending on the metagame I’m considering swapping one Radical Demotion with another Royal Intervention.
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Deck Creator: Raphael Majere
My boring Blue/Green Pan/RI deck
My first attempt at Pan/RI.
I was buying Assa packs waiting for my forth RI and I didn't get it. WTH. So I built with whatever I had. 7 wins straight on PvP. Tested vs AI before bringing to PvP. Thrashed AI to bits.
Won against the top ranked player just before posting this.
For card description: I highly recommend:
www.hatenintendo.co.uk/acr
Green:
5 Knowledge is Power
5 Science method
1 Lab research (to be replaced by QS)
3 QS (Quick Study)
5 Indepth
3 Engineer WR
Blue:
3 RI (Would put in at least 4)
5 Forced
5 Pan
Gold:
5 Pilfer Supplies
2 Glitch
3 Heirloom (to get glitch or Pilfer)
5 Plentiful
Total: 50.
Strategy:
1 track route to victory. Get the Pan out, Pilfer, and RI = win.
Various ways to get Pan/RI:
5 Science method
1 Lab research (to be replaced by QS)
3 QS (Quick Study)
5 Indepth
4 Engineer WR
I've never needed the Glitch. Am considering other options.
Any suggestions?
It's quickly becoming a boring deck to play though. Wins too easily.
Notes: Counterspells aimed at RI would ruin this deck. So I would want the 4th or 5th RI.
Am considering 1 Monteriggioni.
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Deck Creator: Jools75
Ok, let's go with some decklist o' mine...
First thing first: I assume you know what each card does, I'll give these lists in the way they comes - directly from my sequence archive. I have little time to do card reordering for expertise, card explanations etc... When I have chance I'll put some comment and/or extra thoughts about card/strategy if possible.
These list comes directly from decks that I actually use for multiplayer matches, and generally I have a very positive winning ratio (90% at least with each of them, but for sure it's a matter of lucky pairing, since in other ways I lost without no hope, example vs Pantheon+RI drawing combo not having a counter/control deck). Keep in mind also, all of my decks are subject to one of my critical priority: always having some sort of gold pumping while launching memories. I think, in little words, launching memories that don't give also some +1/+2 to my gold reserve is a lesser effective playing method than launching even little agents with some gold boost. Adding gold to my reserve is the equivalent (for me) of mana ramping in Magic:The Gathering play. That gives to me any option that's almost instantly playable and, since ACR keeps to build up your gold as faster as you have a bigger gold reserve, a little "warp time" against opponent. That's in fact my general preferred strategy, you're advised! :-)
And PS: please don't pick any of my lists as a "surewin bible" method (along with my thoughts etc), I just want to share with you how I've chose to play this beautiful game (UBIBOT - DO YOUR BUG FIX AND PUT AUCTION HOUSE ASAP!) and how I've put some of my cards in order to make what seems a decent deck... I'll appreciate your opinions, so please feel free to say your point of view and maybe share your decks here... If from now I'll start to lose every matches because someone is countering specifically any of my decks, heck... That's the game loooool!!! ^^
Bigger thanks goes to brontobeuf, if you check some previous posts here, everyone can easily note that he's one of the more skilled ACR player and deckbuilder here... And for me a very good teacher also! Waiting to see you back here, brontobeuf!!!
TOURNEY LAND CONTROL (gold/red/blue, 65 memories)
4x plentiful crop
4x benevolent midwife
4x basilica di san pietro
2x divine intervention
4x quiet chapel
3x judgement day
3x answered prayers
5x royal intervention
4x untimely end
4x mysterious stranger
4x roma, vaticano
4x by court order
4x carlo grimaldi
3x san gimignano
5x papal influence
3x pontifical mass
3x militia barracks
2x wrath of righteous
This is my very favourite deck, I lose ONLY against good starting opponent (must be a vey good start!) and of course any very very fast Pantheon+RI combo decks at least if I still don't have my copy of "by court order" ready. Buildup is very easy and intuitive, my best start is always having one plentiful crop, a midwife and possibly one mysterious stranger. That one last guy is probably the key of my deck (apart from my win con - lands), often he can disrupt early an opponent decent starting hand while helping me in both cheap blocking (Octavian de Valois bye bye for example) and the fundamental, gold reserve boosting. With a cost of 3, while launching both crop and midwife at starting point, that means I'll be almost ready on day three with 3/4 gold ready (reserve will be at least on 7/8, in fact) and knowing what's my next draw, thus having better strategy planning (mostly a "by court order" waiting, or a menacing san gimignano ready to enter play, if not anything worse). This deck for me is also a some sort of swiss-knife: everytime I've played it I had always some good answer to opponent strategy. Sites (lands, lol!) of course are key condition for a robust chance to win in the middle/late game. Preferred barracks instead of forli due to low cost, gold boosting and simply because at the time forli cards weren't in my collection... After... Heck, I'm lazy!
ANIMUS CONTROL (gold/red/blue, 70 memories)
5x plentiful crop
4x benevolent midwife
4x basilica di san pietro
4x nothing ventured, nothing gained
2x juno
4x quiet chapel
5x royal intervention
4x forced inheritance
3x family heirloom
4x mysterious stranger
5x by court order
4x roma, vaticano
1x history glitch
3x san gimignano
2x merchant's guild
3x wrath of the righteous
4x pontifical mass
4x animus reboot
4x forli
Again a matter of lands (sites!) as win con... There's more attention to board control, though everyone can note that even in this deck I used 1) almost same cards of previous decklist 2) no site-nullifying memories and 3) less to zero agents. I used animus reboot of course as my base for control, supported by family heirloom tutoring and/or the evergreen by court order for preliminary critical countering. Playing this it's easy: wipe, counter, wipe, counter... Until opponent is restricted to one/two cards in hand, then start building menaces through your sites... Or score some 10's in some region. Of course, if anyone plays a "monteriggioni" against me, this will be considered a very nice gift! ^^
NEW ANIMUS CONTROL (gold/blue/purple, 65 memories)
5x plentiful crop
3x dama rossa
3x political patronage
5x teodoro viscardi
4x nothing ventured, nothing gained
2x juno
3x power to the people
4x calling all stand-ins
5x forced inheritance
5x royal intervention
3x pilfer supplies
3x family heirloom
3x pantheon
3x san gimignano
2x history glitch
5x copycat
4x forli
3x animus reboot
That's an interesting implementation of purple expertise. This may seem a Pantheon+RI combo deck, instead it's a Copycat control deck based on the mentioned card and Animus Reboot for board control. Of course any other card/combo is an alternative win con, for example starting with political patronage/crop/nothing ventured/pilfer supplies and drawing a calling all stand-ins can be painful for any opponent if not properly neutralized. Nothing interesting to say about that deck, except it's still in progress for me and maybe in the next future I'll change some cards... Anyway, it's quite strong if well played.
THE USELESS DECK (gold/red/green, 50 cards)
5x plentiful crop
5x benevolent midwife
4x basilica di san pietro
5x knowledge has a price
3x engineer's workroom
3x scientific method
3x knowledge is power
1x daring experiment
5x bitter repentance
2x family heirloom
4x architect's sanctum
4x quick study
2x field study
1x forgotten temple
3x wrath of the righteous
This is probably my masterpiece (!), it's completely useless except for the surprise effect (I mean surprise in real life, not a card effect!). If you manage to play and activate the Forgotten Temple before you'll be crushed... You can laugh for the rest of the game. It's really a funny joke deck. Of course if forgotten temple is countered or neutralized before you can benefit of its exchange effect... Then you're laughing no more!
And that's all folks, of course my decks aren't perfect at all (the last one can be subject for TONS of suggestions, but it's a joke play, remember!), any proposal and/or suggestions opinions etc are welcome. Hope helped you a little, see ya!
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Deck Creator: Brontobeuf
Yes, this one. It's not perfect and I miss one card, but it is -by far- my best deck right now. It's also pleasant to play and quite fun. Sadly again, not cheap at all as it's at 80% assassins cards for a good reason.
*** Nicodeck ***
- 5 Nicollo Machiavelli
(Agent; cost 3; 4/4; fierce; discard a memory)
Very aggressive one, but don't play it unless you are sure of what to discard. Also, don't forget that your screen will be frozen during the discard phase so you won't be ale to attack immediately when ready, but one or two seconds after. Last thing, if you can't discard, you don't lose him.
- 5 Nicolaus Coppernicus
(Agent; cost 4; 2/4; draw a memory when he scores)
He's your first choice when you have the PP (political patronage) in hand first day. Also, when blocked, check if the use of Magnetic Personality can kill the blocker and make him score anyway.
- 5 Ezio Auditore da Firenze
(Agent; cost 5; 5/5; fierce; you can't play Templar cards)
Certainly the best fighter of the game and the reason why this deck is mainly built with assassin cards. The only two templar cards are Dama Rossa and the Art Gallery. So, you can keep DR in hand and offer her to Machiavelli, but the Art Gallery is to be played before Ezio if possible.
- 5 Thepian Legionnaire
(Agent; cost 4; 2/2 ; target agent gains +o/-2)
This little boy is perfect to clear the board or amplify your fierce damage. In combinaison with Tactless Theatrics, you should be able to get rid of nearly everything.
- 3 Cristina Vespucci
(Agent; cost 4; 0/4; target Agent gains +3/+0; courtesan)
Think of her as a 3/4 for 4 with a weird way to do her damage. Be sure to cast her before attacking with your target.
- 4 Dama Rossa
(Agent; cost 0; 0/1; +2; courtesan)
Play her only early game or if you need to feed the Art Gallery. If not, keep her in hand to protect your hand from Machiavelli.
- 5 Art Gallery
(Site; cost 4; +1; +2 score when your agents campaign here)
Key card of your strategy. Don't send agents with attack power here if you can avoid it, courtesans are here for that. Sometimes, opponents think it's a good idea to come defend and kill them, that's when Tactless Theatrics and Magnetic Personality surprise them.
- 5 Political Patronage (the card I miss)
(Surprise; cost 0; +1; gain 3 ressources)
Remake your starting hand if you don't have it in your hand. Use it with one of the Nicos to apply a big pressure on the game day one. Don't forget this card allows you to go above your ressource cap. So, if you want to play Ezio with it, wait to have 2 ressources in pool first.
- 5 Tactless Theatrics
(Surprise; cost 2; +1; target Agent gains +0/-2)
Ideal to kill all those Officials and Thieves who populate the Metagame. Use it to amplify your fierce damage if needed. Use it to kill a blocker and have your attacker be ready to attack again faster (especialy courtesans). Use it against Femme Fatale or Exit Stage Right to break the combos. Feed Machiavelli with it if your opponent is allyless.
- 3 Magnetic Personality
(Surprise; cost 3; target Agent gains Fierce, Recover and +3/+3 until it finishes resting)
That's a strong surprising card. In this decks, its uses are multiple so stay smart when you have this in your hand.
- 5 Scientific Espionage
(Surprise; cost 4; neutralize a launching action and place it in your hand)
Please, don't make the same mistakes than me and keep it for killing actions ONLY. Don't be tempted to use it on a Quick Study or a Under Arrest if your opponent only kills with Royal Intervention and Pantheon! Against non-action based decks, just use it when you can as it will really disrupt your opponent strategy.
----- Playbook
1. Your first region to attack has no Art Gallery and is not the one your opponent has done something in (played a site, attacked with a soldier, etc). Avoid fights if you can score more.
2. The game is divided in two phases. The rush, and the win. During the rush, kill everything that you can and don't try to gain card advantage as long as you can have the score advantage. During the win, it's the opposite. Stabilise the game, play your cards in the best order even if it's a bit slower, don't feed Machiavelli if you don't have to and pick up your fights correctly.
Against site-based decks and control decks, stay in rush all game long.
3. Try to have an Art Gallery ready before you finish taking your first Region. So you can send the Courtesans to it before the fighters are ready to follow them there. Place the Art Gallery in front of another one (or a Borgia Tower) if you have more Agents and be sure to attack before him in the two slots. This way, you will have the bonus while negating his.
4. Avoid losing your Agents. You will need them even if they are down to 0/1 with no power at least to block or to feed the AG.
5. Be flexible. I'm only giving guidelines here. Everything can be different from my theory when you'll be playing it and you'll have to make decisions against my advices frequently.
As usual, I'd appreciate comments, feedbacks, questions and your results when playing it!
Enjoy!
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Deck Creator: Brontobeuf
*** Da Vinci Deck ***
here is the 2.0. Version of this very good deck I use frequently. It's strong, stable, and it can win against all decks. It's not a cheap one sadly.
As requested, I'll go in detail with this deck list to be sure nobody's left behind.
* Win condition
- 5 Leonardo's Workshop
(site; cost 5; 1 influence; each time you draw a memory, gain 1 score)
- 3 Leonardo Da Vinci
(agent; cost 10; 5/5; cunning & fierce; draw 2 cards when played)
If you don't have the 5 workshop (like me), you can play Merchant's Guild instead, or add a few Engineer's Workshop to the deck.
This win condition is simple. The more you draw, the more you win.
* the drawing power
- 5 Knowledge is power
(action; cost 1; +1; draw a memory)
- 5 In-deapth analysis
(action; cost 6; +1; draw 3 memories)
- 4 Daring Experiment
(action; cost 2x+2; draw X memories)
Don't wait for the sites to be played to draw your cards. If you don't draw well enough, you won't be able to keep up with the game.
Of course, the automatic draw phase and the 2 cards given by Leonardo are also a part of this "drawing power".
* ressources manipulation
- 5 Pilfer supplies
(surprise; cost 3; regain all your ressources)
- 5 Honest worker
(agent; cost 3; +1; 1/1; activate to gain 3 ressources)
- 4 Political Patronage
(surprise; cost 0; +1; gain 3 ressources)
- 3 Dama Rossa
(agent; cost 0; +2; 0/1; courtesan)
You can also play plentifull Crop if you want. Be sure to use the Pilfer Supplies to draw cards (unless you have no other choice).
* control
- 2 Quick study
(action; cost 3; search your sequence for a memory)
- 2 Wanted posters
(action; cost 7; +1; all agents gains +o/-4)
- 4 Lassitude
(action; cost 5; all agents have 0 power)
- 2 scientific Espionnage
(surprise; cost 4; counter target action and put it in your hand)
So this part is pretty clear. It's all about Agent control helped with the Quick Study to draw solutions when needed.
If you face another control deck, be sure to search for the Scientific Espionage instead, and to use them ONLY on their winning conditions (judgment day, royal intervention, papal influence).
That's all folks.
Again, feel free to use, criticise, steal, tweak, test and ask as many questions as you want.
Hope you'll enjoy it!
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Deck Creator: Brontobeuf
Here is an old deck of mine. Nothing really new nor amazing in it but it's strong and very stable. Just sharing to have something to talk about that is not Uplay-is-bad related.
*** Pontifical Shadows ***
- 5 Basilica Di San Petro
- 3 Discreet Calling
- 3 Divine Intervention
- 5 Forced Charity
- 2 Fiora in Rosae
That's your base to get a good income early game. I'd gladly play 5 DI, but I don't have 5 yet. If you get 2 Basilica, you have a free +2 ressourcesper turn for ever.
- 5 Mysterious Stranger
- 3 Antonio de Magianis
- 4 Pious Warden
- 3 Mario Auditore
- 3 Pagan High Priest
- 4 Ezio Auditore, Assassin
The Agents base. Agressive and card advantage orientated.
- 2 History Glitch
- 4 Ancestral Discoveries
- 4 Assassins Guild
Sometimes, they make too much score early game while you setup, and you may want to reset scores. It can also be used against some combo players.
AD is just pure card advantage and can open weird combos when you recover your opponent's cards. AG is here because it's a double solution and a good one.
That's it. Card advantage and discard in an agressive deck. It wins like, all the times I play it, but I don't play it anymore as it's not really fun.
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Deck Creator: Brontobeuf
*** The Butcher Deck ***
- 5 Plentifull Crop
- 5 Political Patronage
- 5 Forced Inheritance
- 5 Pilfer Supplies
- 5 Calling all stand ins
- 5 A call to action
- 5 Exit stage right
- 5 Il Carnefice
That's the core of the deck.
And I've added to it:
- 5 Royal Interventions
- 2 Carnivale
- 3 Auxiliary Ego
It's not hard to have one or two 10/10 on the table by day 2 or 3. You can even have one before day 2!
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Deck Creator: Brontobeuf
Courtesan Deck
Let me share with you what I think is my current strongest deck.
** Claudia Auditore Deck **
- 2 Discreet Calling
- 5 Knowledge is Power
- 5 Forced Charity
- 4 Quick study
- 1 Target Practice
- 1 Fabio Orsini
- 2 Fiora Cavazza
- 2 Paola
- 2 Madonna Solari
- 1 Claudia Auditore, Assassin
- 1 Claudia Auditore
- 2 Maria Auditore (Engineer)
- 2 Amerigo Vespucci (Engineer)
- 1 Antonio de Magianis
- 2 Mario Auditore
- 1 Giovanni Auditore
- 3 Ezio Auditore, Assassin
- 3 Leonardo Da Vinci
- 3 Engineer's Workroom
- 5 Assassins Guild
- 2 Academy of Physic
This one is as awesome to play as complex. It's a control deck, you have to evaluate threats played by your opponent and counter them while building a big threat yourself.
To do so, you have two big synergies: sites and agents.
- AGENTS:
* Control of sites: Maria Auditore can discard an agent (preferably a Courtesan) to draw Antonio or Giovanni giving you the edge in the site war.
* Control of Agents: Maria can make you draw Mario, Ezio, Amerigo and Fiora to take control of the Board.
* Threat: just play some Leonardo and Ezios to propose a challenging threat. Try to keep some of them in your hand too, because mass destruction spells are your biggest weakness. So, don't play more than 1 or 2 unless you have to.
- SITE:
* Control of Sites: just keep bumping and playing Assassins Guilds to reduce your opponent influence where you have to. Be sure to play the Academy in a region without site-threat.
* Control of Agents: the same tactic will also deal with agents on the field. Only Safe agents will be a problem.
* Threat: you can cumulate a few sites on a region to slowly take it for you.
Now that you got the whole deck mechanic, you know what to pick with the numerous "tutors" the deck has. Maria, Madonna and the Academy are key cards you have to protect.
The trick is now to get enough ressources to play the deck. Knowlege is Power and Forced Charity are here for that. In early game, prioritize them because without a correct amount of ressources, you won't be able to have fun with this deck.
That's it. Feel free to critic it, to tweak it, and to play it yourself. Right now, I'm undefeated with it (both AI and PvP) and I'm only scared by Safe-mass destruction decks (like the one played by AI with Silvio Barbarigo). The good thing is that the Assassins Guild spam will deal with 90% of your opponents by itself while your Agents can de whatever they want.
Enjoy!
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Deck Creator: Brontobeuf
So, as I said....
Here is a very cheap deck that has a good chance to beat everything.
** Papal Militants **
- 5 Persistant Handlers
- 5 Militant Militia
- 5 Micheletto Corella
- 5 Silvestro Sabatini
- 5 Cahin
- 5 Papal Influence
- 5 Basilica di San Marco
- 5 A call to Action
- 2 Ercole Massimo
- 3 Tactical Upheaval
- 5 Rares between: Caha, Man of the People, Carnivale, Calling all stand-ins.
So it's a Millitant rush, with Faith cards providing a second breath when your opp starts to retake control of the board.
It only has 5 rares, and you can choose which one you want to play. This deck should be buildable with the 300 credits daily reward.
Hope this will help.
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Deck Creator: Tuism
I like how the metagame is shifting daily - every day I play a different kinda deck. And to think this game's only... what, a month old? It's incredible.
Just to hop into the discussion, can I get some expert comments on my deck?
I've been building this site deck, using site synergies. Barring the lack of some key cards (Wrath of Go- I mean The Righteous) as I've not dipped too deeply into the Assassin packs yet and waiting for the auction house, it seems to do quite well - mid-game mass income + cards can outstrip most non-super rush decks including nobles. I've not lost to courtesans yet
Income/sites
5 x Bascilica Di San Petro
5 x Merchant ship
4 x City Stables
5 x Quiet chapel
Influence Sites
3 x Basilica Di Santa Maria Novella (Cool synergy, but I'm not really sure about it)
3 x Lair of Romulus (decent finisher, synergy)
3 x Judgement Day
Synergy for influence
3 x Borgia Cardinal (amazing finisher, scores all your site's influences)
2 x Master Engineer
4 x Papal Influence
Card draw
4 x Master Architect (I'm sure this is a Doctor House inside joke)
5 x Field Study
Control (a.k.a. cos I only got one pile)
1 x Roma Vatican District
1 x Doomsday
1 x Impending Pandemic
Other cards I've been considering for this:
Gaspar De La Croix: I had him for a while - allows replaced sites/agents to come back to hand, good on paper but I really didn't get too much mileage out of it
Amerigo Vespucci: I think he's AMAZING creature control. I just don't have enough to field yet.
Leonardo's workshop: Would synergise like crazy with Engineer, field study, etc. Alas I don't have enough.
I really like this deck, it's unconventional, fun, in mid-game I typically have this card rush that's great practice for one's Recollection Zen