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Post by Raphael Majere on Jan 20, 2012 2:40:06 GMT -5
I just built a discard deck and I learned something.
1. Right now, due to matching system, we know that your opponent is playing one of the the 2 colors your own deck has. (i.e. if you play Red/Green, your opponent is playing with either Red or Green. (or maybe even a "mirror", ie. Blue/Red vs Blue Red)
But we cannot figure out the strategy until early mid-game. Some decks are not obvious in their strategy.
With Answered Prayers, casted early, you can have a view of your opponents' hand, LEARN his strategy and direction, and YES, remove the threat.
Also, you get to peek at his hand, for example, you see a Court Order. So try to cast a 'decoy' or Dud before casting a 'key' card so hopefully, he takes the bait and wastes the Court Order on your decoy card.
The same with Quick poison, do a quick scroll and view his deck and you'll have a good idea how his deck works. So if you are playing Blue/Green, you'll know what are the crucial cards you must reserve your Court Orders/Pre-emptive Strikes for.
Last tip: Do not waste too much time when using Prayers and Poison. The clock still ticks!
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Post by Brontobeuf on Jan 20, 2012 3:12:14 GMT -5
You have 70% chances to face someone who is sharing at least one color with your deck. It's not matchmaking, it's just probas. Answered Prayers is a huuuge card. Maybe the best discard card actually in the game.
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Post by Tuism on Jan 20, 2012 3:36:17 GMT -5
I don't think it's colour matching, it's nature matching. Switch to site deck and I eerily fight 4 site decks without counters in a row. Switch to Cesare deck and I'm facing counters. Switch to Lanz and it's like thief on thief Anyhoo I hope Hurdler will give us a conclusive answer in the other thread I wish there was a card like Quick your Poison. So you Tutor your deck AND your opponents deck simultaneously. And crash the game from a million card carousel But you're right these insight cards are great. But you need to be so experienced with them to kick ass with them. Answered Prayers is super fast for what it does. and that it can still contribute to discard lock is a huge bonus, bug or not (in this aspect i don't think it's a bug, I think at most the change would be if opponent only has 1 card it auto-discards it)
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Post by Raphael Majere on Jan 20, 2012 4:54:54 GMT -5
IMO, Answered Prayers > Ritual sacrifice. Gold is too valuable in early game. BTW, I am playing Discard now just to test it. I got hit by the so-called Discard lock yesterday by . It works by casting a discard spell or using Devouts at the 'mid-day', ie. START of the left side of the screen; so the moment you draw a card; it gets discarded (!!!), giving you zero chance to cast it. Not even Surprises. Wicked move. Not an bug i think. Much like what Tuism explained. It's hard to explain it, unless you've been hit by it!
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Post by Pete on Jan 20, 2012 15:54:06 GMT -5
Guys newsflash. There is nothing coded that matches you with certain decks. Is just normal probability.
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Post by Raphael Majere on Jan 20, 2012 15:58:44 GMT -5
I am surprised but not convinced.
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Post by Ringel on Jan 20, 2012 16:02:27 GMT -5
I've played plenty of black green/green red/black red with my blue-purple deck. I think it is random.
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Post by gamemaestro on Feb 24, 2012 20:20:33 GMT -5
IMO, Answered Prayers > Ritual sacrifice. Gold is too valuable in early game. BTW, I am playing Discard now just to test it. I got hit by the so-called Discard lock yesterday by . It works by casting a discard spell or using Devouts at the 'mid-day', ie. START of the left side of the screen; so the moment you draw a card; it gets discarded (!!!), giving you zero chance to cast it. Not even Surprises. Wicked move. Not an bug i think. Much like what Tuism explained. It's hard to explain it, unless you've been hit by it! I have a deck that focuses on discard lock - it's very effective if done correctly and I like it. My opponents don't seem to like it much given that many quit right before the killing blow.
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Post by Raphael Majere on Feb 26, 2012 15:08:37 GMT -5
IMO, Answered Prayers > Ritual sacrifice. Gold is too valuable in early game. BTW, I am playing Discard now just to test it. I got hit by the so-called Discard lock yesterday by . It works by casting a discard spell or using Devouts at the 'mid-day', ie. START of the left side of the screen; so the moment you draw a card; it gets discarded (!!!), giving you zero chance to cast it. Not even Surprises. Wicked move. Not an bug i think. Much like what Tuism explained. It's hard to explain it, unless you've been hit by it! I have a deck that focuses on discard lock - it's very effective if done correctly and I like it. My opponents don't seem to like it much given that many quit right before the killing blow. The lock is less effective now due to nerf to devoted citizens.
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Post by Tuism on Feb 26, 2012 15:41:10 GMT -5
I never did play citizens and still could get to lock in many games - it just takes a much more dedicated deck than splashing citizen. Although now you can use citizen to grind low and other discard to maintain lock. But you need some quick game winners - a single stranger doesn't do anymore
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Post by gamemaestro on Feb 26, 2012 21:34:08 GMT -5
I never did play citizens and still could get to lock in many games - it just takes a much more dedicated deck than splashing citizen. Although now you can use citizen to grind low and other discard to maintain lock. But you need some quick game winners - a single stranger doesn't do anymore I just started playing after the game became free and I learned about it so I don't know what Citizens used to do. I have never put their current incarnation in a deck although they may have their place. As I mentioned in another thread, I don't really have much in the way of game winners in my discard deck but rather tend to just lock down and kill them with their own cards. It works pretty well.
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Post by Raphael Majere on Feb 26, 2012 23:35:21 GMT -5
I never did play citizens and still could get to lock in many games - it just takes a much more dedicated deck than splashing citizen. Although now you can use citizen to grind low and other discard to maintain lock. But you need some quick game winners - a single stranger doesn't do anymore I just started playing after the game became free and I learned about it so I don't know what Citizens used to do. I have never put their current incarnation in a deck although they may have their place. As I mentioned in another thread, I don't really have much in the way of game winners in my discard deck but rather tend to just lock down and kill them with their own cards. It works pretty well. yeah, it works - it's just that it worked even better in the previous Version. I am glad that deck of mine got nerfed - even I myself think the old lock was not good for the growth of the game.
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Post by jefmajor on Feb 28, 2012 14:29:43 GMT -5
When I use a discard deck I tend to be a scavenger and look for game winners in the archive. It occasionally backfires but leaves more room for counters and other stuff. Plus using someones deck against them is the sexiest of sexy.
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Post by riptorch on Feb 29, 2012 12:40:58 GMT -5
The matching can't possibly be based on your deck due to one simple fact: You don't choose your deck until AFTER you've been matched. QED
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Post by Pete on Feb 29, 2012 12:53:09 GMT -5
The matching can't possibly be based on your deck due to one simple fact: You don't choose your deck until AFTER you've been matched. QED I think that's a new feature.
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