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Post by setzer777 on Feb 16, 2012 16:51:05 GMT -5
Contract - Once this agent scores it is sent to the archive. These cards would be heavily undercosted and could function as both a one-off score and as blockers (as long as they don't score they can keep campaigning.
Gambit - At the end of each day the opponent scores 1 in each region. Again, undercosted cards with this as a price. Could work well with history glitch.
Another thing I think would be cool is actions that can only target agents that are campaigning or can only target agents that are HQ (restriction would only apply to launching the action, not resolving it).
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Post by Deleted on Feb 20, 2012 3:38:19 GMT -5
agents which cannot be affected by spells agents which can turn into sites and otherway around agents which can switch color of other agents/site sites which enlarge headquaters limit highcost spell which takes any memory from deck directly to the playfield spells which direct virtual agents cards which come in to play covered, and uncovered only when resolved/first attack/first block cards which has after cost, like 0 cost in the beginning and pay 1gold each turn etc
mtg veterans can think this stuff in an instant
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Post by Tuism on Feb 20, 2012 3:52:02 GMT -5
Haha yeah MTG veterans can think up insane stuff in an instant. I was looking at MTG decks and cards and just thought omg too much crap. Almost everyone's happy to have decks with 2/3 cards instead of 4s of everything. Shows how many cards there are in the environment, and they're all "good" for everything...
I like ACR the way it is now - simple mechanics, with complexity built by simplicity not by sheer complexity, if you know what I mean.
I hope they don't overload the game with crazy complexity like MTG (which to my mind is a case of, over a long long time, WOTC needing to come up with complexity to keep printing cards to keep people spending)
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Post by Deleted on Feb 20, 2012 6:21:05 GMT -5
may be it would be more right for ARC to keep the same mechanics and explore them. More safe agents, surprise-resolve agents, recover+threat, unblockable agents. There is enough room for more cards.
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