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Post by Tuism on Mar 5, 2012 15:17:56 GMT -5
Added the above two already, will add the papal bull Monterigionni one too.
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Post by Raphael Majere on Mar 6, 2012 8:57:46 GMT -5
Not sure if this has been reported. Anc.dis. Has some bugs. Sometimes I get 0 or 1 card only.
Also, multiple anc.dis. Will crash game.
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Post by Tuism on Mar 7, 2012 5:37:43 GMT -5
Not sure if this has been reported. Anc.dis. Has some bugs. Sometimes I get 0 or 1 card only. Also, multiple anc.dis. Will crash game. Points 6) and 7)
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Post by Pete on Mar 7, 2012 5:41:09 GMT -5
I also had it where a "virtual militant" somehow could not be blocked even though it was not in a region with a site or anything that dissalowed this. It had somehow got the "cant be blocked" ability.
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Post by Raphael Majere on Mar 7, 2012 12:39:23 GMT -5
Not sure if this has been reported. Anc.dis. Has some bugs. Sometimes I get 0 or 1 card only. Also, multiple anc.dis. Will crash game. Points 6) and 7) Appreciate it, thanks!
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Post by Tuism on Mar 7, 2012 14:26:45 GMT -5
I also had it where a "virtual militant" somehow could not be blocked even though it was not in a region with a site or anything that dissalowed this. It had somehow got the "cant be blocked" ability. I'm sure the devs will throw a "need more info" about this one. Do you have more info?
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Post by ltgab on Mar 8, 2012 18:30:41 GMT -5
Here it is again! From your list on the forum : 5. If you discard ... Not fixed, however the timing should be better 6. Played an ancestral discovery ... Fixed 7. When Picking two... Fixed 9. Tapping ... We plan to redo all the interactive zones for the next update 10. Holy Calling ... Fixed 13. Opponents plays ... Fixed 14. Opponent had ... Fixed 15. Monterigionni ... If you can give me more for this one, I tried various things but couldn't repro 16. Getting a lot ... Not speciffically fixed, but Thierry told me multiplayer connection should be better 18. Launch areas ... Same answear as 9. 20. Countered and discarded ... Fixed
Not from your list: 1. Fixed lots of performance issue (deck builder, loading SP maps, carousels in game) 2. Uplay connection should be much more stable and reconnect quicker and on it's own 3. When 2 carousels are open at the same time, both players should receive their memory 4. Fixed an issue if you have your Ipad restrictions activated and press the multiplayer button, the game becomes uninteractable. (We will add a message next update to tell you your restrictions are on) 5. Multiplayer game invites are now working better.
Thanks again for the help you provided in finding some bugs. Gabriel
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Post by Tuism on Mar 9, 2012 4:13:17 GMT -5
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