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Post by card on Feb 29, 2012 9:34:45 GMT -5
After earning 500 credits, what can we do to earn more?? the only way is to stop playing? and then waiting for tomorrow??! if yes, that is suck!
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Post by Pete on Feb 29, 2012 9:41:26 GMT -5
Yes, this is the case, however I personally feel relieved when I get 500. Now I can just play for fun, and not because I feel I have to, to advance. I can see how some people may feel different though, but think of it this way - GG Ubi is ensuring you dont die, overplaying too much on your ipad and causing health issues
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Post by card on Feb 29, 2012 9:58:49 GMT -5
I see, in this way, it force you to buy credits with real money, so that you can get more rare cards if you don't have patience..
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Post by Pete on Feb 29, 2012 9:59:25 GMT -5
Yes that too
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Post by Raphael Majere on Feb 29, 2012 10:22:30 GMT -5
I see, in this way, it force you to buy credits with real money, so that you can get more rare cards if you don't have patience.. Ubi staff needs to work, earn some $$$ and live. What I would like to see: maybe tiny incentive to play beyond the 500 credits. Say 10 gold for a win, 5 gold for a loss. Or a ELO leaderboard. some incentive for players to play on.
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Post by card on Feb 29, 2012 10:28:25 GMT -5
I was wondering what is LEVEL for?
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Post by Raphael Majere on Feb 29, 2012 11:06:42 GMT -5
I was wondering what is LEVEL for? For game center leaderboard. It's not based on ELO, but rather the gamecenter board is based on the number of games played. of cos, if you win more than you lose, you'll climb the board faster.
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Post by Tuism on Feb 29, 2012 11:11:04 GMT -5
People generally don't know what ELO means ELO is a way of keeping rank that makes sure that no matter how many games a player plays, if he beats other higher-ranked people, he'll rank higher, and therefore a player who loses all the time cannot become top-ranked just because he played a lot. Right now the rankings are based on a flat score, which you get when you win or lose - winners get more, of course, but at the end of the day, someone who loses 10,000 times can still rank higher someone who wins 100 times. An ELO system will eliminate that possibility.
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Post by Raphael Majere on Feb 29, 2012 11:27:30 GMT -5
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Post by dicesh00ter on Feb 29, 2012 15:46:26 GMT -5
Yes, this is the case, however I personally feel relieved when I get 500. Now I can just play for fun, and not because I feel I have to, to advance. I can see how some people may feel different though, but think of it this way - GG Ubi is ensuring you dont die, overplaying too much on your ipad and causing health issues I feel the same way, but I also think 500 credits is fair considering you can get 5 templar packs for free each day that way, which is more than enough for new players to build a usable deck after only a few days of playing (and it is more generous than almost any other CCG out there).
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Post by Ringel on Feb 29, 2012 16:13:44 GMT -5
Yeah, 500 is a lot. Have patience. I did all right at 300 a day.
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Post by Blind_Angel_(Juelette) on Mar 1, 2012 0:29:20 GMT -5
I usually earn 200-300 credits per day. simply don't have enough time. And this is dispite i wins a lot.
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Post by UnCL0NED on Mar 1, 2012 2:53:07 GMT -5
500 Credits is a fair amount. I usually play more games after I reach 500 Credits, because I like the game, and am always trying to tweak decks and make them a little bit better (most of the time they turn out worse, though )
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Post by Tuism on Mar 1, 2012 2:57:27 GMT -5
yep, I really think the 500 a day is generous. More than enough to get really going. Anymore and noone will ever pay for anything, the devs really deserve some compensation for creating this, I feel. I play beyond the 500 mark if I have time, for tweaking, if the network issues aren't kicking me out to title screen before matchup. If I played only for credits I might as well be playing tiny towers
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Post by UnCL0NED on Mar 1, 2012 8:08:03 GMT -5
Hey, Don't say anything bad about Tiny Towers
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