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Post by card on Mar 3, 2012 22:14:00 GMT -5
sometimes I want to laugh at my opponent. ;D
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Post by Tuism on Mar 4, 2012 1:37:23 GMT -5
Exactly why we can't
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Post by jefmajor on Mar 4, 2012 1:40:56 GMT -5
I'm a grown up. I can handle someone calling me names. I'd just like the opportunity to say "Nice move" or something like that. I try and communicate by dropping random cards all over but, eh, even just a button to express whether or not you enjoyed the match would be nice.
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Post by Tuism on Mar 4, 2012 1:51:08 GMT -5
Gesturing might work yeah. Full on chatting could turn any game into a distracted madhouse, not to mention piss people off. Maturity level is varied in a game as global as this (look at the touch arcade thread and you'll see), giving trolls the opportunity to piss people off is not very good
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Post by Raphael Majere on Mar 4, 2012 9:48:52 GMT -5
Have a 'mute' option. Some people likes silence. Or refuse to be jeered at or read offensive messages.
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Post by Rob (Roebidoebi) on Mar 4, 2012 11:06:42 GMT -5
Chatting can be used to screw Ubisoft as well. Something like: I've not yet got my 500 credits, please quit and I'll quit on you next time...
But it would be nice to use the game center to send somebody a message after a game other than a friends invitation.
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Post by gamemaestro on Mar 4, 2012 11:08:22 GMT -5
It would have been nice to be able to talk quickly after our game this morning, Raphael. I like your deck against mine although it could have been an epic game if I had pulled the right cards from my recall. I have a couple empty slots in my deck, I'm trying to decide what to do with them.
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Post by Raphael Majere on Mar 4, 2012 11:11:45 GMT -5
It would have been nice to be able to talk quickly after our game this morning, Raphael. I like your deck against mine although it could have been an epic game if I had pulled the right cards from my recall. I have a couple empty slots in my deck, I'm trying to decide what to do with them. Sorry for troll post. I tested ur deck and somehow was not able to find a good win con. Am still testing. Might consult and need yr advice soon. I don't like warden. Somehow does not work for me.
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Post by Tuism on Mar 4, 2012 11:17:40 GMT -5
Warden is great on paper - great power and the discard effect can even turn into a citizen lock. BUT the one toughness means it can be taken out by just about any agents including first turn drops, minus of course 0 power dudes. But by that time the discard effect can be taken care of by just About anything. Only time it's really gonna turn a reliable card advantage is against no agent or anti agent cards, or with a magnetic personality. But then that's 2 cards for 2. So the key difference is survivability, between it and say, a Grimaldi or the green nico. Just jumping in cos I've thought about this WAY too much
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Post by Rob (Roebidoebi) on Mar 4, 2012 11:30:09 GMT -5
PP and the warden are pretty succesful in slowly grinding your opponents hand down and scoring point is the process. It's the only card that can keep a discard-lock ongoing indefinitely...
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Post by gamemaestro on Mar 4, 2012 16:35:23 GMT -5
I play wardens a lot and there are a few keys to its use in my opinion. I never PP for it as even a 1/1 thrown out will negate it. I use it as a combination threat or blocker (at worst trading 1 for 1 card) or for helping with a mid game lock. You can't permanently lock with one, but I have a LOT of discard cards in my deck which will lead to a permanent lock with the warden helping.
Raphael, I think that I never put more than 3 wardens and typically 2 in my variants as it is a situational card. I'm still tinkering with my deck as I try to find one with minimal weaknesses. I am playing with the ratios between speed, discard, site removal and agent removal. I drew 3 PP in a row mid game earlier today and it was annoying - I need the speed early though.
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Post by Raphael Majere on Mar 4, 2012 19:11:10 GMT -5
I play wardens a lot and there are a few keys to its use in my opinion. I never PP for it as even a 1/1 thrown out will negate it. I use it as a combination threat or blocker (at worst trading 1 for 1 card) or for helping with a mid game lock. You can't permanently lock with one, but I have a LOT of discard cards in my deck which will lead to a permanent lock with the warden helping. Raphael, I think that I never put more than 3 wardens and typically 2 in my variants as it is a situational card. I'm still tinkering with my deck as I try to find one with minimal weaknesses. I am playing with the ratios between speed, discard, site removal and agent removal. I drew 3 PP in a row mid game earlier today and it was annoying - I need the speed early though. Great input, very helpful for me, tks!
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