Post by thedude808 on Mar 13, 2012 20:20:18 GMT -5
Renaissance Challenge 9 seems to give a lot of people some trouble so I decided to put together this list. In this challenge your agents have 0 power and your sites have 0 influence.
This is a list of cards that can help you score in these conditions
This list is not intended to be an exhaustive strategy for the challenge. It is intended to be a reference for players, especially new players, to know which specific cards can help them score. There are many cards that can help you win the challenge and may be necessary for a particular sequence. However, I am focusing only on the cards that can help you score in a region. I tried to be as thorough as possible, but if I missed something, please let me know so I can fix it.
There are three "instant win" cards that a strategy can be built around that does not involve controlling two regions. I will list those first, and then list cards by Expertise (color).
Instant Win
Juno
Femme Fatale
Novella Catacombs
Golden (Gold)
Jacopo de'Pazzi
Merchant's Guild
False Hopes
-If both you and your opponent have a score of 10 in a region, no one controls that region.
Crime (Black)
Lanz
-His power must be boosted before he can score triggering his ability, with a Magnetic Influence or Militia Training or something.
Change of Plans
Secret Catacombs
Thieves Guild
La Volpe
Faith (Red)
Seeking Sanctuary
Papal Influence
Basilica di Santa Maria Novella
Basilica di San Marco
Borgia Cardinal
Judgement Day
Pontifical High Mass
Crypt della Visitazione
Media (Purple)
Silvestro Sabbatini
Calling All Stand-ins
-The power/health of the virtual agent is rounded down to the nearest whole number
Micheletto Corella
-His power must be boosted for him to score triggering his ability.
Art Gallery
Caha
Motivational Speech
Man of the People
Clothes Make the Man
-Can help score by copying any action on this list that is not a surprise.
Caterina Sforza
-Can help score by copying an agent that has power greater than 0.
Copycat
-Any agent you copy with Copycat will have its power reduced to 0. This makes Copycat similar to Clothes Make the Man but more expensive with one exception. Copycat can copy an agent with an ability that boosts an agent's power, boosts a site's influence, or directly scores (i.e. Papal Influence).
Cristina Vespucci
-She cannot target herself. Her ability can only target an agent in play that has already finished launching.
-She cannot be played if there are no agents already in play because her ability has no target.
Magnetic Personality
Lorenzo de'Medici
-I have not tested him, but his ability should make him 5/10 if you launch him when you have 20 income or more.
Pietro Rossi
Order (Blue)
Militia Training
Egidio Troche
Carlo Grimaldi
-His power must be boosted for him to score triggering his ability.
Borgia Tower
Castel Sant'Angelo
Teodor Viscardi
Beautiful Heiress
Knight Templar
-He cannot target himself. His ability can only target an agent in play that has already finished launching.
-He cannot be played if there are no agents already in play because his ability has no target.
Charles de la Motte
Just Cause
Templar Sanctum
Giovanni Mocenigo
Royal Intervention
Scholar (Green)
Master Engineer
Scientific Espionage
-Can help by stealing an action on this list that is not a surprise.
Leonardo's Workshop
There were several other cards that I thought would help score, but after testing them, I found that they did not.
Cards that do not help like I thought they would.
Forgotten Temple
-After you exchange sequences with your opponent, the "challenge" applies to these new cards as well. When you draw an agent, it has 0 power. When you draw a site, it has 0 influence.
For the Cause
-If you target one of your own agents, it becomes a 0/1 Militant with no ability instead of a 1/1.
A Call to Action
-It puts a 0/1 virtual Militant in your HQ instead of a 1/1 virtual Militant.
Cahin
-It puts a 0/1 virtual Militant in you HQ instead of a 1/1 virtual Militant.
Carnevale
-It puts 0/2 virtual Militants in each free slot of your HQ instead of 2/2 virtual Militants.
Auxiliary Ego
-The agent you copy will have 0 power when it appears in your hand.
Pick Your Poison
-If you choose an agent or a site from your opponent's sequence, the agent will have 0 power or the site will have 0 influence when the memory appears in your hand.
This is a list of cards that can help you score in these conditions
This list is not intended to be an exhaustive strategy for the challenge. It is intended to be a reference for players, especially new players, to know which specific cards can help them score. There are many cards that can help you win the challenge and may be necessary for a particular sequence. However, I am focusing only on the cards that can help you score in a region. I tried to be as thorough as possible, but if I missed something, please let me know so I can fix it.
There are three "instant win" cards that a strategy can be built around that does not involve controlling two regions. I will list those first, and then list cards by Expertise (color).
Instant Win
Juno
Femme Fatale
Novella Catacombs
Golden (Gold)
Jacopo de'Pazzi
Merchant's Guild
False Hopes
-If both you and your opponent have a score of 10 in a region, no one controls that region.
Crime (Black)
Lanz
-His power must be boosted before he can score triggering his ability, with a Magnetic Influence or Militia Training or something.
Change of Plans
Secret Catacombs
Thieves Guild
La Volpe
Faith (Red)
Seeking Sanctuary
Papal Influence
Basilica di Santa Maria Novella
Basilica di San Marco
Borgia Cardinal
Judgement Day
Pontifical High Mass
Crypt della Visitazione
Media (Purple)
Silvestro Sabbatini
Calling All Stand-ins
-The power/health of the virtual agent is rounded down to the nearest whole number
Micheletto Corella
-His power must be boosted for him to score triggering his ability.
Art Gallery
Caha
Motivational Speech
Man of the People
Clothes Make the Man
-Can help score by copying any action on this list that is not a surprise.
Caterina Sforza
-Can help score by copying an agent that has power greater than 0.
Copycat
-Any agent you copy with Copycat will have its power reduced to 0. This makes Copycat similar to Clothes Make the Man but more expensive with one exception. Copycat can copy an agent with an ability that boosts an agent's power, boosts a site's influence, or directly scores (i.e. Papal Influence).
Cristina Vespucci
-She cannot target herself. Her ability can only target an agent in play that has already finished launching.
-She cannot be played if there are no agents already in play because her ability has no target.
Magnetic Personality
Lorenzo de'Medici
-I have not tested him, but his ability should make him 5/10 if you launch him when you have 20 income or more.
Pietro Rossi
Order (Blue)
Militia Training
Egidio Troche
Carlo Grimaldi
-His power must be boosted for him to score triggering his ability.
Borgia Tower
Castel Sant'Angelo
Teodor Viscardi
Beautiful Heiress
Knight Templar
-He cannot target himself. His ability can only target an agent in play that has already finished launching.
-He cannot be played if there are no agents already in play because his ability has no target.
Charles de la Motte
Just Cause
Templar Sanctum
Giovanni Mocenigo
Royal Intervention
Scholar (Green)
Master Engineer
Scientific Espionage
-Can help by stealing an action on this list that is not a surprise.
Leonardo's Workshop
There were several other cards that I thought would help score, but after testing them, I found that they did not.
Cards that do not help like I thought they would.
Forgotten Temple
-After you exchange sequences with your opponent, the "challenge" applies to these new cards as well. When you draw an agent, it has 0 power. When you draw a site, it has 0 influence.
For the Cause
-If you target one of your own agents, it becomes a 0/1 Militant with no ability instead of a 1/1.
A Call to Action
-It puts a 0/1 virtual Militant in your HQ instead of a 1/1 virtual Militant.
Cahin
-It puts a 0/1 virtual Militant in you HQ instead of a 1/1 virtual Militant.
Carnevale
-It puts 0/2 virtual Militants in each free slot of your HQ instead of 2/2 virtual Militants.
Auxiliary Ego
-The agent you copy will have 0 power when it appears in your hand.
Pick Your Poison
-If you choose an agent or a site from your opponent's sequence, the agent will have 0 power or the site will have 0 influence when the memory appears in your hand.