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Post by Tuism on Mar 26, 2012 2:29:02 GMT -5
All the challenges have random opponents - meaning no matter which deck you play, how you play, you'll face a different deck each time, regardless of the Challenge! So, really, it's really not programmed in any way other than to play the deck it's given. Quite averagely, too But it's true - the challenges are filled with themed and constructed decks, and add to that their natural advantage, they are definitely harder than even your average multiplayer match (I say average cos the average deck out there is semi-starter thrown-together order decks). So don't be discouraged, you'll only be able to "breeze through" challenge missions once you have enough cards to properly bypass the natural advantage - for example, if all your cards are more expensive, you should play a heavier income boosting deck and not a rush that concentrates on NOT income boosting. For now, they're a great way to learn to PLAY better and then to purpose-build decks
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Post by madstryfe on Mar 26, 2012 3:13:55 GMT -5
I'm not sure if it was mentioned at all, I'm skimming through the thread because some of the posts are lengthy and I'm at work. I just wanted to touch base and make sure that tuna is doing daily multiplayer so that she gets the Daily 500. Even if it means having to grind out loss after loss to do it. This way at least she's boosting her collection and can start focusing on simple build sequences like the Borgia Tower/Art Gallery or a "ghost" (officials) sequence etc.
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Post by pryingtuna85649 on Mar 26, 2012 8:34:21 GMT -5
madstryfe, I haven't been doing that. I'll start that today. Thanks for the tip! Makes perfect sense...I've focused so much on challenges for points, but losing a challenge doesn't get me anything. Losing a MP match does, though. Tuism, thanks again for the encouragement! I played RC3 this morning and won 2 out of 3 times, so your advice (and everyone else's) has DEFINITELY made a difference! And I meant to ask, what platform did you play ACB on? I played on Xbox, and I'm curious if I've ever run into you.
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Post by Tuism on Mar 26, 2012 8:41:29 GMT -5
I played on PS3 - I don't know if there's cross-platform play, but I haven't played in quiiiite a long time. Interest wore out after hitting level 50 and not having someone close to play with. That, and SKYRIM took over my life after And ACR And Dark Souls And now Shadow Of the Colossus Yeah if you can play a bit on multiplayer you'll be exposed to a much more variety of players - both better and much, much worse Learning from an opponent's mistakes is also important! e.g. - if your agent gets hit by an action that'll kill it and you're waiting for it to resolve, DON'T attack with it. Cos it won't score, and it's pointless. Rather wait till you can block with it. e.g. 2 - don't block a threat agent with your own agent without threat or cunning, then play militia training on it
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mana
Full Member
Posts: 367
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Post by mana on Mar 26, 2012 13:43:20 GMT -5
hmm surprisingly there is no real post about decktypes in the academy! ( tuism?! lazy?! ) im sure in about 3 days you got a complete guide in the acedemy now lol anyway i try to break down a few points here. but since im no TCG specialist like others here i hope i get the terminology right (i never played magic and i was never before reading forums for a TCG) you may correct me anytime i would say there are only 2 basic decktypes: 1)control decks: they try to achieve a big cardadvantage via draws (deep analysis), counters (court order),discards ( maybe some would put discard as a extra decktype ),boardwipes (animus reboot, strategic assault,...). control decks are lategame oriented because they need time to establish their cardadvantage but after that they have nearly absolute control over the game because they have like 15 cards in their hand while the enemy only got 1 (the one he draws every turn) and are able to counter or destroy the opponents card every turn. most of the time control decks win with big bosses (cesare, leonardo, ezio assassin) or sites (forli, san gimigano) but sometimes also "small cards" which helped to establish cardadvantage are used as finishers ( mario, malfatto,...) 2)rush decks: this kind of deck focuses on finishing as fast as possible. they have big resource boosters like forced inheritance ( okay control decks can have them too ^^ ) and PP ( PP= Political Patronage = best rush income booster ). they dont even try to establish cardadvantage but go all out on scoring points. most of the time small agents are played out and then their power is boosted by other agents (noble/borgia tower/media rush decks). ofc siterush decks are also possible but i find it harder to play them because most of the time they are slower (but maybe a bit harder to counter) now lets look at the possible matchups: 1)control vs rush: the rush deck tries to outrun (thats what rush always tries) the control deck. the moment the control deck gets enough income and cards to counter every card the rush deck plays (and has played) the rushdeck will loose for sure. so the controldeck will try to get every single income it can get as fast as possible and slow down the enemys rush by throwing out stalling cards (sudden exhaustion,tactical upheavel,amerigo vespucci,...). stalling cards always cost little and can block or delay the enemy alot while giving a little income. 2)rush vs rush: the one which can score faster the 20 points wins. OR one of the rushdecks is better in gaining card advantage than the other (i will call the one which is better at gaining cardadvantage now the defending deck). so then the defending deck tries to block the push of the enemy (by blocking agents in a way that he gains cardadvantage) and then counterpushes with small cardadvantage. 3)control vs control: this is always a hard one to play. when you play rush vs control and rush wins you just say meeehhe was too fast gg. but when playing against another control deck you afterwards always analyze your game and see that you made really some gamechanging mistakes... the problem is it will always be that way because you cant know whether the enemy can respond to your palyed card or not. playing control vs control against skilled opponents requires alot of mindgame, tricks and perfect execution in order to win. every card counts and its all about gaining even the slightest cardadvantage. i dont know what else to say here ^^ exept that its IMO the most fun one was that what you wanted to know? ps: i feel like this is really incomplete so guys add sth plz and i try to edit the post then
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Post by Tuism on Mar 26, 2012 14:04:00 GMT -5
Hey hey it's not my job, this is everyone's forum
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Post by madstryfe on Mar 26, 2012 16:45:38 GMT -5
Yeah tuna, free credits are free credits. And you get to see how people go wrong with 200+ cards in their sequence lol
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Post by pryingtuna85649 on Mar 26, 2012 19:25:31 GMT -5
madstryfe, I played MP for quite some time tonight...probably only won 2-3 matches total (haha, I even randomly ended up in 2 matches against jefmajor, who of course wiped the floor with me in no time both matches...feel free for any of you to friend me on gamecenter, btw). Out of maybe 20 games played (though it seems like it was probably much MUCH more). After losing the 10th game, it's still easy to shrug things off. Each game lost after that, though, makes things pissier and pissier. It is extra points, at least, but there were so many matches where I was within 1-2 points of winning and somehow magically (I literally saw no cards being pulled out and was paying attention to the current cards in place) as soon as the next day hit, the other player had 10 in each region. I was ready to punch the wall. Didn't seem like I ran into anyone with 200+ cards doing anything stupid. But I guess at least I get 10 points for the frustration. Not sure if it makes up for the embarrassment, though. Tuism, it's not cross platform. Ubisoft seems to design the AC series for Playstation. PS3 users got a lot of bonuses that Xbox users didn't initially get. MP glitches/extreme lag exists on both platforms (and on PC), though. mana, thanks for the explanation! That makes sense, now. And probably why I sucked so much in the MP. I think my decks are more like rush decks, but there are also a few higher priced cards as well. It's really mixed within the 50 card limit. I'm gonna straighten that out tonight.
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mana
Full Member
Posts: 367
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Post by mana on Mar 26, 2012 23:12:42 GMT -5
maybe you should start a new post in the limited deck building section and show us your deck as you play it right now and the cards you have to improve it. we can help you discuss it then
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Post by Tuism on Mar 27, 2012 0:20:22 GMT -5
Scoring as the day crosses would mean there were some sites sitting there with influence that you might have overlooked. Sites score once a day at the change of day when the timer crosses middle of the screen. Trust me you'll only get better
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Post by madstryfe on Mar 27, 2012 13:00:32 GMT -5
So tuna you did grind it out to get your 500 credits though right? 500 credits is 5 new templar packs, I hate to be nitpicky but I'm just makin sure we're getting you the most out of the game that we can.
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Post by pryingtuna85649 on Mar 27, 2012 15:45:06 GMT -5
madstryfe, no, because I didn't have time. If you get 10 points for every game lost, that's 10 games you have to lose. Since one game can last about 10 minutes, it takes over an hour to gain 100 points. I played at least 2 hours yesterday and I don't think I quite reached 300 points. But I am doing as much as I can without bashing my head into the wall, lol. And I don't think you're being nit picky about it! It's logically more profitable to lose MP matches than the Challenges. So embarrassment aside, I'd rather spend my time in the MP than the Challenge mode (especially considering how many times I lose in the Challenge mode). Plus I've had exposure to more cards, as well as play styles. It is embarrassing, though. I'm not too fond of looking like an idiot. This morning, someone beat me in 1-2 minutes. I had never seen the site card with the power of letting you win the match if you control that region. The player pulled it out and I didn't pay much attention to it, because after a turn and my agents finishing their campaigns, I would've won. The other player was ONLY campaigning in one region. I didn't pay attention to the site's power, though. I'm not sure if this card's power is always at 10, but it was 10 in the match. And after the turn, I lost. I wouldn't have been able to do anything anyway, because I didn't have a card to counter that in my hand. It really pissed me off, too. I thought it was a pretty unfair card, to be honest. After that match ended, I tried to get into another one, but it was with the same guy. Who I knew would use the same deck again. And I didn't want to give him the pleasure, so I ducked out. I don't really like seeing something like that and knowing that some idiot is spamming big cards unfairly. I know it happens, but it just REALLY peeves me. And I have no problem ducking out of matches of any kind like that, because I'm not going to give someone like that the time of day. If I know I have the resources to make a fool out of them and put them in their place, I definitely will. But right now I'm just learning, and I'm not going to let someone use cards like that on me in 5-6 moves and win. Not more than once. I'm glad I played that match, because I'm aware of that card now. But only once. Anyway, thanks again for the tip, though! Like I said, I don't have the time to get all 500 points given how many times I lose, but it's better than losing repeatedly in story mode! mana, I'll definitely post my decks up on that section! Thanks for the tip! Tuism, I'm paying attention to that, now. It's definitely causing me to lose matches. But now I know! And I know to pay attention to holes I can fill and sneak up on people with.
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Post by thest4lker on Mar 27, 2012 22:31:22 GMT -5
The site is called pantheon, and it's usually used in conjunction with royal intervention. Tuism has an article on how to deal with
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