|
Post by The Rancord on Mar 30, 2012 8:09:46 GMT -5
what? Can u test buffing an agent with the +1/+1 that normally has recover if he goes to back to his original values. That would mean Magnetic doesnt work as it is stated.
|
|
|
Post by Tuism on Mar 30, 2012 8:31:05 GMT -5
Someone else test please
|
|
|
Post by pryingtuna85649 on Mar 30, 2012 10:36:50 GMT -5
Wow, thanks for all the responses! Everyone massively helped me in the exact way I was needing...you guys are awesome! @diomedia, thanks for the synergy comment! The posts after you go a bit more in depth regarding synergy (which is a concept I haven't really been getting), but you were the first to respond about it, so I wanted to say thanks! jefmajor, you DEFINITELY didn't patronize, lol! Your advice is priceless and the simple idea with 5 counts of cards I want makes a lot more sense now. I read that elsewhere on the forums, but what you posted just made it click. And your win in two turns thing makes more sense now, too. It hasn't yet clicked like the 5 counts of cards thing, since it's really the first time I've heard it (or vaguely understood it...I may have skimmed through something about that elsewhere on here, but didn't latch on to it). I'll look at my cards and try to rebuild them with that in mind! gamemaestro, thanks for the encouragement! And I'm glad you added to continue buying templar decks. I was thinking about saving and starting to buy assassin packs, because I keep getting multiples of cards I already have. But between what you said and jefmajor said about 5 card count strategy, I now know I want more duplicates. That's what can make a certain card good...not just that I have the card. Rob (Roebidoebi) and madstryfe, thanks for extra tips on the 5 card count strategy! And I'm going to look at a red/blue deck...or even just blue only deck, since I have the most duplicates of blue cards! thest4lker, I think your advice is awesome! I don't think you were offensive or anything. The criticism you gave is exactly what I was hoping for and needed, because it helped! Thank you so much for playing my deck like that! Now I definitely know it's not how I'm playing, but that I need to improve my deck building strategies. And I'll definitely go look at some of those advanced decks for good examples! @the Rancord...I think you maybe forgot to include a word or something. Did you mean build a deck? I'm not really asking for a deck to be built for me...I don't think that could help me learn. I just wanted to see if someone could spot my deck building mistakes in a deck I currently have and explain why that's a mistake and what I could do to make it right (like the other posters did). I didn't want to post all of my cards...I did that once before and I think it was too much to read, lol. But your confusion reinforces what others have said about needing a focus/synergy. So I'm gonna work on rebuilding a good deck before playing again. Thanks again, everyone! I'll rebuild my deck and post it up here hopefully today. I'll also post how games went after building the deck, too.
|
|
|
Post by The Rancord on Mar 30, 2012 11:41:59 GMT -5
Ok tested it, it doesnt reset. The +1/+1 from borgia Tower or militia Training works as a kind of counter. @pryingtuna: If you are limited by cards then its hard to tell mistakes, because you just didnt have a better option
|
|
|
Post by gamemaestro on Mar 30, 2012 13:52:15 GMT -5
A couple follow-up comments. First, I'm impressed with St4lkers response as he actually built the deck and played it multiple times and gave thorough feedback. Well done! There were many good responses with lots of good info but that's impressive.
It sounds like people have tested it and verified it, but I've played plenty of MP with both Lanz and Borgia tower and they reset to what they were when MP was cast (or what they would be if Lanz scores etc.) This also means MP won't get a sudden exhaustion etc agent back to original strength.
To OP: the rule of 5 is very important but it's not the final word on how to build a deck. I typically put in 5 of cards key to the core strategy but will put in anywhere from 1-4 of other cards that complement the strategy but may not be core. For those cards, I often ask whether I'd want 3-4 of them in my hand and whether I'd find them useful against most decks I will play. These questions are harder when your card pool is smaller, but still good to ask. Do you want 5 of a card that sets all sites to 0 in a meta where many decks have few sites and those most played are strong due to their ability (Borgia tower) rather than influence? There are many examples of this, I'm just giving one. It's tough to build a deck that can beat all types of decks, so take that approach and make sure you're strong against the current meta.
|
|
|
Post by pryingtuna85649 on Mar 30, 2012 14:54:41 GMT -5
@the Rancord, I exalted you for that comment. That made me feel a lot better, lol. I saw a post where someone recorded their cards and uploaded it in a Google document...I'll look at that to see their format and try to do the same (so as not to overwhelm everyone with a long list in the quick reply box, lol).. It's probably not a bad idea to do that anyway. I may even understand how to synchronize cards together better if I try that. gamemaestro, yeah, I need to exalt St4lker for that...I guess we can only exalt one person a day, though, because it's not letting me do it again...? And after building a deck consisting of 5 of almost every card I wanted in the deck (within a total of 50 cards, of course), I realized that wasn't really working out. I kept getting certain cards at the worst time. The deck worked once, but that was it. It seems like a lot of players in MP use a deck that consists primarily of thieves. I think that may be in part why I was including thieves and why the crime/faith "control deck" worked better than the noble "control deck" I attempted to create. I'm gonna see if I can find another thread about this and how to counter/win against it with limited cards. Just to get an idea, how many cards total do you guys have? What do you consider an average sized card pool? Maybe this is in the FAQ somewhere, but I have a cold and am a bit loopy so I'm not attempting to look it up ATM. Oh, and what does meta mean?
|
|
|
Post by Tuism on Mar 30, 2012 14:58:50 GMT -5
Once an hour I'm glad someone's using it for its intended purpose And I played you the other night tuna, you didn't have a bad deck at all, it was keeping up pretty well, I'm impressed
|
|
|
Post by Tuism on Mar 30, 2012 15:03:15 GMT -5
I don't think anyone knows how many cards total they have. At least I really don't. And meta means meta game - its a term used to describe what is popularly being played at the moment. What's interesting is that in most other games the meta shifts cos new cards/elements come out, but in out game right now there's been quite a few meta shifts because players are discovering new ways of combining cards that have been there since the beginning, which is very cool the last big meta shift was obviously when a bunch of balancing nerfs (nerf = to make weaker) happened to a bunch of overpowered cards, which gave everyone more options to play with instead if lanzs and Cesares EVERYWHERE.
|
|
mana
Full Member
Posts: 367
|
Post by mana on Mar 30, 2012 15:03:16 GMT -5
meta (meta game actually) means nothing but: which are the currently most played decks or cards?
edit: tuism beat me to it (third time today)
|
|
|
Post by pryingtuna85649 on Mar 30, 2012 18:09:33 GMT -5
OK, threw together a spreadsheet of my cards (credit to Zed...I found his spreadsheet here acreedrecollection.proboards.com/index.cgi?board=deck&action=display&thread=448 and basically copied it, lol). Here's the link: docs.google.com/spreadsheet/ccc?key=0Ahhdv1VGGgHJdE10X3U1OXNHeDd6NXV6QkhveUFXdnc#gid=0I don't know any other way of posting it than this, but if someone (or everyone) can't access it but can tell me another way to do it, just let me know (because I don't mind and I should figure out/learn about other ways to upload files like that anyway). I didn't realize how few cards I do actually have until I created the spreadsheet. I'm also finding I'm having a hard time figuring out how to create a good control deck. I can't seem to get a good balance between income boosts and more expensive cards. I now think I don't have enough income boost cards for a deck like this to work. So I think I'm going to attempt rush decks...I dunno. Since reading some responses, here are some decks I've created. Faith/Scholar "control deck" (trying to focus on scoring with sites): Actions: Plentiful Crop (1) Tactical Upheaval (4) Bitter Repentance (5) Seeking Sanctuary (5) Sudden Exhaustion (2) Mob Justice (3) Papal Influence (3) Agents: Learned Hermeticist (3) Gaspar de la Crox (1) Master Architect (3) Borgia Cardinal (1) Rodrigo Borgia, Pope (1) Sites: Basilica di San Pietro (3) Prestigious College (4) Venetian Church (3) Basilica di San Marco (1) Merchant's Guild (1) Basilica di Santa Maria Novella (2) Lair of Romulus (3) Capella Sistina (1) And here's an example of a deck I made with an agent focus (I tried it with media cards and tried to include/balance agents with anti-site cards...dunno why, but it somehow seemed like I could get synergy with media...?)" Actions: Plentiful Crop (1) Tactical Upheaval (4) A Call to Action (3) Role Reversal (1) Mob Justice (3) Easy Come, Easy Go (3) Man of the People (3) Carnevale (2) Agents: Horse Merchant (5) Dama Rossa (1) Persistent Panhandler (5) Militant Militia (3) Caterina Sforza (1) Cahin (2) Silvestro Sabbatini (3) Micheletto Corella (3) Caha (1) Patrizio (5) Sites: Merchant Ship (2) Playing the media agent deck (the second one I listed above) on one of the challenges is why I think I don't have enough income boosting cards to create a control deck. Not sure...could be that it just didn't work on the challenge I tried (RC6), but I doubt it. Tuism, is your GameCenter ID different? I would've recognized you if it were the same...unless it was past midnight (in which case I would've only been on for a few matches before a collapse to sleep, lol).
|
|
|
Post by thest4lker on Mar 30, 2012 22:31:47 GMT -5
When it comes to how many of each kind of card (5 or 4 or 3 etc.) there is an awesome post somewhere (Tuism???), probably in the academy section. Does someone else know offhand, I've started my day reading the forums, and really wanna go play
|
|
|
Post by thedude808 on Mar 30, 2012 22:41:10 GMT -5
It's in the Academy of Recollection forum. The thread is called "The importance of card counts".
|
|
|
Post by pryingtuna85649 on Mar 30, 2012 23:29:21 GMT -5
Yeah, I've read that post tons of times already, lol. I guess now it's just letting the theories and info soak in. And getting more experience. I just still feel really weak after I've built a deck. Maybe that does have to do with the lack of card options I have...I dunno. I'll continue to post with questions, though. I ultimately just want to be able to build a deck that doesn't have me lose 99% of the time, lol.
|
|
|
Post by Tuism on Mar 31, 2012 1:51:59 GMT -5
Tuism, is your GameCenter ID different? I would've recognized you if it were the same...unless it was past midnight (in which case I would've only been on for a few matches before a collapse to sleep, lol). No it's not, still Tuism don't worry about it I hardly even look at names until way into a game You were playing order and countering half my shit with untimely ends. Was a good game
|
|
|
Post by pryingtuna85649 on Mar 31, 2012 9:44:53 GMT -5
Oh, haha. I probably was only drawing untimely ends, lol! When I put 5 of those in my deck, it seems like I either draw all 5 at once or only draw 1 (or even none!), when I could actually really use them. I like that card for getting rid of opponent agents when the opponent has a control deck (or just a deck with a lot of cards like Lanz, fierce cards, or high powered cards). I think I have a lot of weak cards that are easy to counter. And when I play my cards that are stronger or have more influence, it seems like there aren't enough of them, so they all get either countered and killed (leaving me with an empty hand) or the amount of cards I have equals the amount of cards like untimely end the opponent has. I also don't have any cards that get rid of the opponent's action cards (well, I think I MAY have one)...I actually didn't even know that existed until a day or two ago. Really peeved me, lol. I've been meaning to look at the card discussion section to better understand how certain cards work, because I know I don't fully understand them all. I've recently had my fierce cards destroyed by other fierce cards, but the other fierce cards had no damage done to them. So I gotta look this stuff up. Things aren't working like I think they should, so I gotta find out what they're actually supposed to do.
|
|