i just wanted to see everyone's opinion here about cards like plentiful crop, forced inheritance, and to a lesser extent knowledge comes at a price. these kinds of cards provide quick, free income boosting, but that's it, meaning they give you a -1 in terms of card advantage. work-arounds tend to be dama rossa, forced charity, and more humble options like divine intervention, knowledge is power, teodor viscardi, and so on.
i realize after playing this game decently thoroughly, i find running a deck that relies very little on high income cards plus zero card disadvantageous income boosting cards provides the best stability, at least for my playstyle. on the other hand, playing a deck with aggressively high income cards that are much larger prominent threats along with raw income boosters provides for greater instability and less reliable opening hands, but can make for a quicker game if topdecks remain friendly.
what's the community's take on this? it seems it's almost standard operating procedure now for decks to be running plentiful crop or forced inheritance, but i want to beg to differ.
I don't like pure income cards, but playtesting has proven that you will have a hard time without them against quick decks. During deck building, I check my curve to see what I will need. But ultimately, If I play too much games with ressource issues, I will add some income booster one by one.
Totally agree with bronto. I'm totally with you on the card advantage issue, but the deck I have been testing with absolutely no fast income gainers sometimes runs into problems against fast decks.
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Yep. Typically I start with the slow income boosters (in fact flood them), then play test. Then if I keep losing to fast decks (Borgia tower, militants, site rushes are common natural enemies), I'll add like 2 or 3 plentiful crap or other 0 cost boosters, forced inheritance, etc. speed is important if you don't have enough of it.
I only run forced inheritance and plentiful crop in one of my decks (counterdraw, which requires a lot of income to get going). For the most part, I tend to stay away from pure income cards with no other benefits, as they become exceedingly useless in the later stages of the game.