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Post by Pete on Jul 17, 2012 16:34:04 GMT -5
Pretty much the title. I play every day and since the update no decks surprise me, since they are either crap or pack the same cards as everyone else. So much for the "expansion".
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Post by lurifaxb on Jul 17, 2012 16:44:26 GMT -5
Just for curiosity, what decks or cards do you see all the time?
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Post by Pete on Jul 17, 2012 16:52:27 GMT -5
Dull is the last word. Pretty much every strategy is spelt out for you in the expansion, so see someone play sanctuary with -1 to agents ability. 2 guesses which cards are being dropped next on that creature control strategy. Same with many of the combos, they were created with only one synergy in mind, no open ended see what people come up with...
Same cards everyone complains about. I agree that piri and that discard agent that neutralises cards all the time are both moronic in this game. Also the new surprise method is also simpler and more crap. Is there any wonder everyone plays counters when you can't miss anymore?
It's like this game started out being for 20-30 year olds and became simpler after the update for 12 year olds.
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Post by Brontobeuf on Jul 17, 2012 20:35:23 GMT -5
I'm genuinely surprised by the amount of hate and frustration that I read about Revellations in this forum. I really like the new cards, the changes and the current meta. :/
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Post by The Rancord on Jul 17, 2012 23:53:53 GMT -5
This is rather surprising post. Why u consider the game now for 12 years. Its hard to build a good deck right now
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Post by Pete on Jul 18, 2012 0:03:01 GMT -5
Because there are auto include cards for most deck types or colors now, to remain competitive, reducing the number of card choices. Eg: 5 pp of running media. 5 suieliman if running blue etc. I think if every player owned 5 copies of each card it would be more obvious. I have a deck that I grind my 500 each day with that has every card I need, and win 90%+ with it. Most of the time the opponent simply doesn't have the cards required to win since they a a more casual player and can't afford them. In the unlikely event that I actually play against a good player, his deck contains 5 of every OP card, and you can guess the strategy being played after a few moves, mainly site based decks, and since the abilities on cards are not open ended in the expansion set, dropping a certain card points to a certain direction of moves to be played.
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Post by Brontobeuf on Jul 18, 2012 0:28:01 GMT -5
The deck creating capacity of this community is the one to blame I think.
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Post by Pete on Jul 18, 2012 0:33:16 GMT -5
Is that good or bad?
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Post by Brontobeuf on Jul 18, 2012 0:37:56 GMT -5
It's disapointing. :]
I too find that I am less surprised by this Revelations than by the original game. Maybe also it is because it has half the number of cards. Maybe because players don't take time to create new decks.
What is good is that I can see a lot of combinaisons/options/ideas to explore when I scroll throught the cards. What is good is that deck creation will be stimulated after a few official tournaments/ladders. What is good is that we have a good relationship between us and the Devs.
So I have good hope. :]
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Post by lurifaxb on Jul 18, 2012 2:07:06 GMT -5
Hmmm. I agree with some of what you say but not all. I do like revelations. Besides some cards that are too powerful and has a negative effect on the game (suleiman best example) there are really good opportunities to make new decks.
Site decks ARE really powerful but there are so many ways of dealing with them. I generally don't have that big a problem with pure site decks anymore. Try using Sofia or secret catacombs to take their best site. Experiment a bit.
I have more different types of decks that I try out and keep getting new ideas. Some work, but a lot have trouble in the current meta, mainly due to heavy counter decks.
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Post by The Rancord on Jul 18, 2012 2:47:35 GMT -5
I autoincluded 5 forced inheritance and 5 pp before relevations as well. I agree about sulejman, no reason to stay away from him atm. There has not much changed, but Id certainly like a nerf in sulejman. Yesterday I kept a bad starting hand, and my enemy countered 6 of my spells in a row. If that happens often to you it is hyper frustrating, wich I can understand.
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Post by IchiRomero on Jul 18, 2012 4:06:47 GMT -5
I'm agree with Pete. Game now is boring. Or you look to your opponent playing or your opponent looks at you, strategy is over, the first who is able to play his deck, wins.
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Post by Pete on Jul 18, 2012 5:01:00 GMT -5
I'm agree with Pete. Game now is boring. Or you look to your opponent playing or your opponent looks at you, strategy is over, the first who is able to play his deck, wins. Yes exactly, to fix it I would remove noble from suiliman and ensure that 11 cost discard card is untutorable. Change piri to both players and make counters less appealing by altering it back to how surprises worked before. This way counters are still strong but by watching his resources you have a small window of opportunity. Before if a player has 1.2 gold, 6 income and I launched a memory, it could not be countered as the window was too small and risky for the opponent, now at a moment before 1 gold, he can launch and still ensure he can counter, this small window was a big opportunity on day 1-2 for starting up your deck. Now it no longer exists, and when I play counter based decks now, it's so simple and easy to completely lock down the opponent for several moves, while ensuring I can play a couple of low cost cards and build up my income generation. These changes would open up the entire set of cards to be usable again since not everyone creating their decks around these few basic cards and game mechanics.
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Post by Tuism on Jul 18, 2012 5:55:44 GMT -5
I think the risk of surprises was never a good thing, It made uncertainty the norm when we should be working with certainty. Other than that I don't disagree with your proposed changes, but they seem to obvious. I'd like some more options to look at, for example the Lanz nerf came out of nowhere (cant believe noone proposed that particular one) and it was a great one
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Post by The Rancord on Jul 18, 2012 6:01:05 GMT -5
yea well, against a pure counter deck you cannot get away without early pressure, or surprises. Those decks would take a high risk in a competitive ladder (that doiesnt exist) But they are very good at crushing the medicore decks, to a point where playing a medicore deck is not fun, cause it feels like solitaire.
Wich means the countermeta is not beginnerfreindly. (Wich is why there needs to be an adjustment) I think at a tourney level the top4 would be not more than 2 counter strategies, while I think 4 out of 4 have some counters in it.
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