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Post by Tuism on Feb 8, 2012 14:01:30 GMT -5
OK guys, not pointing fingers, not blaming people, just collecting opinions and experiences:
Do you still get a lot of matchups where you just lag lag lag lag, then eventually network out of sync? Does it always seem to be the same guys?
Do you notice any matchups with the same players where the connection starts off well, then just drops to crap?
Am wondering if there's any exploits of network lagging going on... Maybe I'm paranoid ...
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Post by Rob (Roebidoebi) on Feb 9, 2012 4:20:54 GMT -5
It happened to me twice yesterday while playing ]Hamza[. Since he is on top somewhere I am a bit paranoid regarding his behavior. But what happened is that I was waiting for him to get ready only to receive the message that I got disconnected and lost the game! Twice!
I guess that were two easy 100xp victories for him...
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Post by Diomedia on Feb 9, 2012 4:34:27 GMT -5
I've not really noticed anything constantly .
There is a player , not on these forums , I suspect to be abusing it.
The game always lags at the end of the night or day sequence I'm not going to name names as I haven't played him for at least 3 weeks and I can't be sure if it's definitely intentional.
edit : to clarify, when I'm about to draw a new memory , the game starts stuttering, so I have difficulty playing my card, also these 2 points (night/day) are normally when memories are resolving/have recovered. By making it hard for me to play cards at these crucial times , the opponent gains a distinct advantage.
There was a person I played once where as soon as i had control of the game, the 20-0 countdown started, and went on for about 15 mins, constantly going from 20-0 so it was impossible to play a card. Fortunately I was in a position where I couldn't lose so I just waited it out. I never played that person again and I can't remember what they were called.
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Zed
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Post by Zed on Feb 9, 2012 4:42:03 GMT -5
I was going to ask why anyone would bother, but I guess 5 templar packs a day is not a bad income for forcing people to quit on you within seconds.....
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Post by Tuism on Feb 9, 2012 4:46:37 GMT -5
I don't think anyone can disconnect another player, they only have "control" over their own connection. At most people could possibly make their connection crap so it drops or someone else quits, but noone can make your connection slow. And I hope everyone realises that the leaderboard is only an indication of how much you play, not necessarily how much you win AND it's bugged right now
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Post by Pete on Feb 9, 2012 5:47:51 GMT -5
I dont know if thats true, UBI hinted that the nat type makes a difference, and if thats the case it is almost as if the connections are p2p rather than via a ubi server. If this is the case then with a network analysis tool you could retrieve your opponents IP and send a large number of RST packets to his ip, in the hope it might cause him network issues.
Pete
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Post by Tuism on Feb 9, 2012 7:28:52 GMT -5
Ok Pete, that's pretty pro, I suggest we don't post almost detailed methods whereby something can be exploited, you know, just in case we have deatheaters among the order
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Post by Pete on Feb 9, 2012 7:59:15 GMT -5
I wouldn't worry about it, since you have no way of preventing it. Since there is no rating loss for leaving, an easy way to mitigate this it to have the game reward nothing to any player for synched matches.
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Zed
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Post by Zed on Feb 9, 2012 8:50:37 GMT -5
as Pete says, its relatively easy to do this with a packet sniffer aswell, especially since the connection is P2P (uses the same ports at least) but it would be a lot of effort to do that for every game, and I would suggest you could tell pretty quickly since it would come to day 3 without the opponent doing anything - he would be too busy analysing his network for your IP address, then setting up his blaster app to pound your IP, just on the off chance that your sitting on a flaky 3g connection that could drop.
I sure as hell wouldnt bother, its quicker to play the game! lol
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Post by Hurdler on Feb 9, 2012 9:13:00 GMT -5
For the "network out of sync", any data would help us since that's something we were not able to reproduce since the game has launched. This seems to be very ISP specific (because even with a poor network on our side, we are still not able to reproduce it).
For the fact someone can abuse right now by being partly disconnected (it seems easy on some 3G connection), it's something we will be able to fix but we will do it once we have a true leaderboard.
Now, if someone abuse the system by putting opponent's connection down, that something we cannot do anyting about, except maybe exclude that person (we could track the fact that someone win often due to opponent disconnection and investigate those behaviours).
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Zed
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Post by Zed on Feb 9, 2012 9:23:43 GMT -5
I hope your above sentance does not imply that you will actively stop those users on 3g? would be a shame to kick tuism up the butt after all he has contributed here
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Post by Pete on Feb 9, 2012 9:57:17 GMT -5
But funny if he did get kicked up the butt by everyone else lol
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Post by Tuism on Feb 9, 2012 10:30:01 GMT -5
Lol well I hope that Thierry and co investigates exactly as they said - I think it's easy enough to flag a specific type of behaviour - like if games start with good connection, then starts to fail after opponent's position/score becomes good, then he wins due to disconnect, or something. Please don't kick me, I love the game and my 3G works great (most of the time)
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Post by tortimer on Feb 9, 2012 11:59:51 GMT -5
I'm not sure if this is even possible. I played the same guy 3 times today and got out of sync once and the last two times just 1 sec before I was winning got booted. It just seems like to much to believe.
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Post by Ringel on Feb 9, 2012 12:37:11 GMT -5
I got out of sync playing this guy Tuism last night...
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