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Post by Pete on Feb 24, 2012 10:16:31 GMT -5
Hi Guys The IPhone version of this app is about 2-3 weeks away. Not an official announcement from UBI, but keeping my ear to the grapevine as it were, this is the intel I have come to Cant wait! Pete
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Post by Tuism on Feb 24, 2012 13:23:31 GMT -5
Hmmmm interesting, that's about the time the auction house was meant to be up, I hope that's still the case. In fact an iPhone + AH launch would be stupendous Thx for the intel care to share/hint at your sources? I did pick the release schedule thing up, but I always wonder if those things hold any water
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Post by Raphael Majere on Feb 24, 2012 13:28:19 GMT -5
i think Marc said - iphone/ipod out first - followed by AH.
Heh heh of course, it would be heaven-sent if both came together. But unlikely, IMO.
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Post by MarcUbi on Feb 24, 2012 15:30:12 GMT -5
I also said that AH was due in April...
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Post by Raphael Majere on Feb 24, 2012 19:33:38 GMT -5
so it sounds like Iphone ver in March, AH in April!
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Post by Tuism on Feb 25, 2012 2:16:46 GMT -5
Oops I'm getting my months mixed up next one is march not April
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Post by lefthighkick on Mar 4, 2012 23:45:54 GMT -5
It's hard to imagine an iPhone screen being big enough to play AC:R properly. However, I'm sure a lot of the posters here play Ascension and the developers of that app did a masterful job... We'll see!
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Post by Raphael Majere on Mar 8, 2012 10:32:27 GMT -5
my review - Overall - great port.
1. You can save your decks on the server - so that all your devices will sync and have the same decks. No need to re-create your decks. I re-did 2 decks then found the option.....
2. The Battle Screen - a bit too small for me; then again - I am already so used to the ipad. Trying to see this from a new user's point of view - I think it's ok.
3. Sequence builder - my hats off to the devs. very very well done. smooth and intuitive.
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Post by lefthighkick on Mar 9, 2012 22:26:03 GMT -5
I was very impressed with the interface, but not-so-much the lack of 3G support for multiplayer. Oh well!
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Post by Hurdler on Mar 10, 2012 9:40:35 GMT -5
The lack of 3G support is a difficult choice we had to make, because most of the problem people have with the network, is due to 3G (in some countries the operators are really bad for a real-time game). We haven't removed it from the iPad because we know some of you already use it successfully. At least, with the iPad there is less chance you use it while moving (like taking a bus), so the problem is a little smaller. The fact it doesn't work well for the people who use it is not the main reason we removed it (if it was only that we would have just pop up a warning telling the quality of the network might not be optimal), but the fact that it has an impact on the opponent is a major issue.
Sure, that can change in the future, but no promises here.
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Post by madstryfe on Mar 10, 2012 9:46:12 GMT -5
We always appreciate prompt and honest answers, thanx Hurdler!
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Post by Tuism on Mar 10, 2012 17:20:51 GMT -5
If 3G use is removed from iPad I wouldn't be able to play, period. So, thanks for keeping it in. Like I said elsewhere though, an active way for players to track their own/opponents' connection (like a ping value or something) can really help solve the mystery of connection issues.
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Post by lefthighkick on Mar 10, 2012 17:29:41 GMT -5
Thanks for the explanation Hurdler! I'm still playing the iPad version like there's no tomorrow.
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Post by Tuism on Mar 10, 2012 17:54:30 GMT -5
Actually can the game not warn when there is bad connection instead of targeting 3G connection? It seems to make the most sense that way?
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Post by Hurdler on Mar 10, 2012 19:42:59 GMT -5
We can't know if the connection is going to drop due to 3G. With 3G, the connection can be ok for a few second and then be interrupted by the operator. Also, if you start moving the operator can also drop the connection. So if we do a test while you are not moving, everything seems to be ok and then bang! It seems there are also operators who cut the connection if too many data is transfered on a custom ports.
Note that some of the problem I talked above can happen with WIFI as well, but at least with WIFI, the player is supposed to have more control on it.
Anyway, we asked the team responsible of the network library to investigate what we could do to better support 3G.
There are different idea in mind like allow 3G on well know operators. Also, support the fact your IP address might change.
Finally, when we will use our own matchmaking system, we could do more connection tests between two users and avoid matching incompatible people, something we can't do with Game Center.
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