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Post by dacopenhagen on Apr 15, 2012 15:17:46 GMT -5
Also - it's fairly easy to packet sniff and I am assuming (haven't tried) add points in to game center, as we can see by the top winner right now.
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Post by Pete on Apr 16, 2012 0:34:02 GMT -5
Also - it's fairly easy to packet sniff and I am assuming (haven't tried) add points in to game center, as we can see by the top winner right now. if you can packet sniff, can tou send a force defeat message to the other player, notifying him that you won, in the middle of a match?
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Post by Brontobeuf on Apr 16, 2012 1:05:07 GMT -5
Updated main thread with Minstrel infos.
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Post by Tuism on Apr 16, 2012 1:09:36 GMT -5
Great stuff Bronto I'm losing track of all the bug posts out of this main post. Can you guys who posted bugs, once confirmed bug, please post it here if ur not a mod, and add it to the main post if you are. Thanks
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Post by Rob (Roebidoebi) on Apr 16, 2012 2:51:53 GMT -5
41) Rodrigo, Pope: Countered Pope seems to half the gold recovery rate of its owner. I'm probably being a wise-ass, but I have the feeling based on all these "countered" bugs that the game doesn't keep track of the memories that are in play (i.e. have successfully resolved). Instead modifications are made when a memory comes into play and when it gets discarded or erased. This way it is very easy to introduce mistakes when a card is erased or neutralized without actually having been in play. And a lot of checks are required on every action. Instead it would be a lot easier if you add a field to each card that keeps track of its status. This way you can quickly check if a erased or neutralized memory has been in play or not and if its modifications should have any effect. Just my 2 cents...
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Post by glupsch on Apr 16, 2012 3:46:58 GMT -5
Bug with papal influences/discard: papal influences is immune to discard. Divine Intervention, Mysterious stranger have no effect if opponents most expensive card is papal. Machiavelli can be played without discard if papal is selected. AD (probably, not tested) has no effect if papal is selected, ...
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Post by Tuism on Apr 16, 2012 3:57:14 GMT -5
Bug with papal influences/discard: papal influences is immune to discard. Divine Intervention, Mysterious stranger have no effect if opponents most expensive card is papal. Machiavelli can be played without discard if papal is selected. AD (probably, not tested) has no effect if papal is selected, ... Thanks for posting a confirmed but in the main bug thread However, people (to everyone in general) please go to page one of bugs page and search a little bit before posting. For example if you searched "papal influence" you'd have seen it's already been updated
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Post by glupsch on Apr 16, 2012 4:16:28 GMT -5
Ahh ok. Thx Not sure if it really affects all region targeting cards. At least with machiavelli Seeking Sanctuary gets a discard.
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Post by Tuism on Apr 16, 2012 4:25:39 GMT -5
41) Rodrigo, Pope: Countered Pope seems to half the gold recovery rate of its owner. I'm probably being a wise-ass, but I have the feeling based on all these "countered" bugs that the game doesn't keep track of the memories that are in play (i.e. have successfully resolved). Instead modifications are made when a memory comes into play and when it gets discarded or erased. This way it is very easy to introduce mistakes when a card is erased or neutralized without actually having been in play. And a lot of checks are required on every action. Instead it would be a lot easier if you add a field to each card that keeps track of its status. This way you can quickly check if a erased or neutralized memory has been in play or not and if its modifications should have any effect. Just my 2 cents... I don't disagree, it's pretty much the same thing with the 0 powered agents going to negative values - the game's coded with a bunch of triggers instead of a bunch of "in-play effects". I can understand that a bunch of triggers can save memory and let the game run better, but if they are constantly bugging out maybe it's time for alternative solutions. But hey I'm no dev, I'll leave the dev to the devs
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Post by dacopenhagen on Apr 16, 2012 13:55:49 GMT -5
I was at the tail end of a game and someone had a site out, they started replacing it with Forli, then I played a controlled Arson against forli. Forli replaced the old site, gained influence and when controlled arson completed no cards were lost.
This may be a misunderstanding of Controlled Arson, but I don't believe so.
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Post by Tuism on Apr 16, 2012 14:00:45 GMT -5
I was at the tail end of a game and someone had a site out, they started replacing it with Forli, then I played a controlled Arson against forli. Forli replaced the old site, gained influence and when controlled arson completed no cards were lost. This may be a misunderstanding of Controlled Arson, but I don't believe so. Not a bug, controlled arson targets agents and sites on the board and not in launch, so you've actually targeted the site that he had under it. When it got replaced your arson lost its target so when it resolved it did nothing. This was in another thread too, confirmed. Be aware of the difference between being able to target launching or not.
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Post by kyleess on Apr 17, 2012 19:45:11 GMT -5
Anybody have an issue with the game completely wrecking your internet connection?
I have a well sorted Netgear router with which we connect a MacBook, a Windows 7 laptop, 2 iPads, and 2 iPhones. I very seldom have any connectivity issues with them. But frequently, at the conclusion of a game, the Internet stops working on my iPad. Even for other apps, and I have to go into settings and turn off wifi and turn it back on. Presto. It's back. No other apps cause this to happen. I'm pretty sure it's the game.
I didn't see it on the bug list. Am I alone here?
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Post by Pete on Apr 18, 2012 0:04:28 GMT -5
Anybody have an issue with the game completely wrecking your internet connection? I have a well sorted Netgear router with which we connect a MacBook, a Windows 7 laptop, 2 iPads, and 2 iPhones. I very seldom have any connectivity issues with them. But frequently, at the conclusion of a game, the Internet stops working on my iPad. Even for other apps, and I have to go into settings and turn off wifi and turn it back on. Presto. It's back. No other apps cause this to happen. I'm pretty sure it's the game. I didn't see it on the bug list. Am I alone here? hey played you a few times, nice to see you here. I don't think this affects anyone else. Are you doing anything else eg: jailbroken etc?
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Post by Diomedia on Apr 18, 2012 8:24:04 GMT -5
I think with the market place now we may see more of the strange bugs I encountered with CoP and Copycat and Agents.
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Post by kyleess on Apr 18, 2012 9:06:11 GMT -5
hey played you a few times, nice to see you here. I don't think this affects anyone else. Are you doing anything else eg: jailbroken etc? Thanks, Pete! No, it's not jailbroken and I don't have anything running on it other than acr when I play lately. But if nobody else is experiencing it, it's gotta be something with my network setup. Just when you think you have everyone happy...
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