Post by Tuism on Mar 9, 2012 4:08:54 GMT -5
We have upgraded our bug reporting mechanism, and this thread has been locked. Please go to this thread for how to report bugs correctly:
acreedrecollection.proboards.com/index.cgi?board=bugs&action=display&thread=1075
[EDIT: The Market update didn't change much so we we kept the current bug thread]
Note - the strikethrough formatting used to show that a bug has been removed from this list won't show on the iPad app. Please browse on browser if possible.
Thanks as usual to the devs for their great work on the title!
Here are the changes, plus of course the addition of the iPhone version.
This was supposed to be mostly an update for the iPhone version, but quite a few bugs got fixed, it seems
Bugs fixed as given by the dev team:
5. If you discard ... Not fixed, however the timing should be better
6. Played an ancestral discovery ... Fixed
7. When Picking two... Fixed
9. Tapping ... We plan to redo all the interactive zones for the next update
10. Holy Calling ... Fixed
13. Opponents plays ... Fixed
14. Opponent had ... Fixed
15. Monterigionni ... If you can give me more for this one, I tried various things but couldn't repro
16. Getting a lot ... Not speciffically fixed, but Thierry told me multiplayer connection should be better
18. Launch areas ... Same answear as 9.
20. Countered and discarded ... Fixed
Not from your list:
1. Fixed lots of performance issue (deck builder, loading SP maps, carousels in game)
2. Uplay connection should be much more stable and reconnect quicker and on it's own
3. When 2 carousels are open at the same time, both players should receive their memory
4. Fixed an issue if you have your Ipad restrictions activated and press the multiplayer button, the game becomes uninteractable. (We will add a message next update to tell you your restrictions are on)
5. Multiplayer game invites are now working better.
EDIT BRONTO: each bug has his own thread, a list is not stickied in the forum. This thread is now just for Devs massive updates by Tuism. :]
acreedrecollection.proboards.com/index.cgi?board=bugs&action=display&thread=1075
[EDIT: The Market update didn't change much so we we kept the current bug thread]
Note - the strikethrough formatting used to show that a bug has been removed from this list won't show on the iPad app. Please browse on browser if possible.
Thanks as usual to the devs for their great work on the title!
Here are the changes, plus of course the addition of the iPhone version.
This was supposed to be mostly an update for the iPhone version, but quite a few bugs got fixed, it seems
Bugs fixed as given by the dev team:
5. If you discard ... Not fixed, however the timing should be better
6. Played an ancestral discovery ... Fixed
7. When Picking two... Fixed
9. Tapping ... We plan to redo all the interactive zones for the next update
10. Holy Calling ... Fixed
13. Opponents plays ... Fixed
14. Opponent had ... Fixed
15. Monterigionni ... If you can give me more for this one, I tried various things but couldn't repro
16. Getting a lot ... Not speciffically fixed, but Thierry told me multiplayer connection should be better
18. Launch areas ... Same answear as 9.
20. Countered and discarded ... Fixed
Not from your list:
1. Fixed lots of performance issue (deck builder, loading SP maps, carousels in game)
2. Uplay connection should be much more stable and reconnect quicker and on it's own
3. When 2 carousels are open at the same time, both players should receive their memory
4. Fixed an issue if you have your Ipad restrictions activated and press the multiplayer button, the game becomes uninteractable. (We will add a message next update to tell you your restrictions are on)
5. Multiplayer game invites are now working better.
EDIT BRONTO: each bug has his own thread, a list is not stickied in the forum. This thread is now just for Devs massive updates by Tuism. :]