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Post by Tuism on Mar 18, 2012 1:49:42 GMT -5
I'm tweaking a scholar thieves rush... Well, not quite rush, with boosters. Which one do you think is better and why?
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Post by Deleted on Mar 18, 2012 2:25:24 GMT -5
depends knowledge is power is good, if you are going for income killing, since your opponent won't be able to take advantage of your present. Otherwise it is a gamble and depends on the opponents deck. Forced charity is kinda slow and not rush.
Guess i will go with knowledge is power, basically beacause of speed.
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Post by Tuism on Mar 18, 2012 3:00:46 GMT -5
knowledge is power and forced charity are kinda the same card... I don't understand what you mean about income killing... KIP = 1 cost +1 income, draw 1 card Forced Charity = 2 cost +2 income, draw 1 card I've decided to throw my early game and include both seems to be working pretty well...
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Post by Deleted on Mar 18, 2012 6:32:22 GMT -5
oh, i had other card in mind instead of knowledge is power. I was talking about "knowledge has a price" card.
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Post by jefmajor on Mar 18, 2012 12:08:18 GMT -5
Forced Charity is slightly (VERY slightly) better than knowledge is power because it puts 2 knowledge is power into one card, thereby further diluting your deck, but, that only applies if you were going to use 2 FC instead of 4 KP for example. Other than that, I'd say no, they are the same.
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Post by The Rancord on Mar 18, 2012 15:32:05 GMT -5
I have them both plus 5 plentiful crop 3 rosa in fiore and 5 nothing ventured nothing gained in my deck
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Post by jefmajor on Mar 18, 2012 16:09:22 GMT -5
Wow. That's a terrible idea.
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Post by Tuism on Mar 18, 2012 16:31:52 GMT -5
Rancord you still trying to run pan/ri after the nerf? or forgotten temple deck? I can't imagine all that income and giving up card advantage being good for anything besides a completely combo deck In my books, nothing ventured is ALWAYS a bad card unless you have 2 merchant guilds on the table
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Post by The Rancord on Mar 18, 2012 17:00:09 GMT -5
I never run pan/ri also its quit impossible with crime/schoolar.
I like the card, because ur enemy cant play without income boost, and i use them to go quickly to the 12 cost aoe destrution.
Use the 8 cost thief and amerigo to win time.
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Post by Tuism on Mar 18, 2012 17:04:28 GMT -5
I never run pan/ri also its quit impossible with crime/schoolar. I like the card, because ur enemy cant play without income boost, and i use them to go quickly to the 12 cost aoe destrution. Use the 8 cost thief and amerigo to win time. Mentioning the pan/ri was a joke, a lame one Hmm interesting strategy!! I haven't got enough of those two (can't even remember the one that's not strategic assault's name) to try something with them yet, but I'll be on the lookout for that Strat
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Post by jefmajor on Mar 18, 2012 17:27:19 GMT -5
He might be talking about animus reboot?
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Post by Tuism on Mar 18, 2012 17:39:45 GMT -5
Nah there are two crime cards, one kill all opponents sites and the other all opponents agents, the land one I think is strategic assault, can't remember the other's name
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Post by thedude808 on Mar 18, 2012 21:39:09 GMT -5
Target Practice
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Post by UnCL0NED on Mar 19, 2012 5:32:20 GMT -5
The Rancord's idea is sound. You boost income for both sides, let your opponent empty his hand, while filling your own and then destroy your opponents cards on the field, leaving only your cards to finish him off. La Russo should indeed work well in this strategy. I like it a lot! I will see if I can make a deck with it...
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Post by The Rancord on Mar 19, 2012 5:59:45 GMT -5
U need schoolar, since you depend on card draw. The 6 cost abillity to draw 3 cards is jsut a must, if you play with so many income boosts.
The Venice Deck from the AI, is the one I used as a basis. (Decklist posted somewhere by me) Blue/Green is to crippled, with all the nerfs as that it is played commonly, and very few decks play with card draw.
I think I need a history Glitch after the destruction. I have often one Location at 8 and one at 6 before I can clear the field.
Overall I think schoolar is clearly the stronges faction, if you cannot overrun them. Now after the nerfs you can play brontobeufs old decks, like leonardo Workshop, or the Tutor Schoolar/Crime deck easily.
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