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Post by Tuism on Mar 19, 2012 6:12:04 GMT -5
I was just thinking the other day about that - I don't think Scholar's the strongest faction, but the strongest decks seem to have to have scholar. It's a strong support. For example if we had a single-colour duke off, it's unlikely pure scholar will come out tops. The deck destruction deck (look in decks section) also has this kind of reset-button strategy, except it's global wipes instead of the black cards. It indeed sounds like a sound strategy! Against counters?
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Post by The Rancord on Mar 19, 2012 7:50:20 GMT -5
Card Advantage/monterigino
The counter decks have their winners enough crippled to win now. Wasnt possible before the patch.
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Post by Tuism on Mar 19, 2012 8:10:48 GMT -5
Yeah I love that overall the meta's definitely opened up - and both super fast decks and super slow/controlling decks have a chance now in the new setup Monterigionni is a cool way to deal with counters. I wonder if the bug still exists - I remember discarding it and it would break all the surprises too. Haven't run into that situation yet.
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Post by UnCL0NED on Mar 19, 2012 10:18:13 GMT -5
Yeah, green IS very strong at the moment. Al my real competitive decks contain green (except for Carnefice Call/The Butcher). Leo's workshop was a fun deck to play before, but is now really a competitive deck. I do agree with Tuism though, that most of the time green serves as a great support colour and not really as the kill-colour. With my current site-rush deck, I kill the opponent off with the red cards, but I can only play them so early in the game, because of the "green engine" that triggers the speed of the deck...
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Post by Pete on Mar 19, 2012 10:19:49 GMT -5
Yeah, card draw makes green a great colour to use in conjunction with any other colour.
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Post by kagenotenshi on Apr 2, 2012 23:56:21 GMT -5
depends knowledge is power is good, if you are going for income killing, since your opponent won't be able to take advantage of your present. Otherwise it is a gamble and depends on the opponents deck. Forced charity is kinda slow and not rush. Guess i will go with knowledge is power, basically beacause of speed. U confused knowledge is power as to knowledge has a price knowledge is power= 1/+1 draw one Forced charity= 2/+2 draw one KiP is better since u can use it earlier for rush, but if u r since u r making thieves u r likely black, and if u want to combine another colour other than green for ur rush, then ur only option is FC, seeing as how green is not big on rush... i could be wrong, if u r one of those who dont mind using knowledge has a price to give ur opp a free draw,
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Post by Brontobeuf on Apr 3, 2012 5:37:10 GMT -5
Forced Charity because it can't be countered by Faux pas. They have the same speed effect on your ressource and your deck, so I'd chose the crime one.
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mana
Full Member
Posts: 367
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Post by mana on Apr 3, 2012 6:50:18 GMT -5
FC is better yes. but bronto do you see so many FP these days?
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Post by Tuism on Apr 3, 2012 7:48:43 GMT -5
You mean FC? FC is assassin rare so it's quite hard to get hold of. I only have 4 myself, but good enough for me. In the end I play both FC and KIP
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mana
Full Member
Posts: 367
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Post by mana on Apr 3, 2012 17:49:58 GMT -5
with FP i refered to brontos faux pas argument in the post above
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Post by Tuism on Apr 3, 2012 20:36:13 GMT -5
with FP i refered to brontos faux pas argument in the post above Ah I see. Yeah FP is much less prevalent these days, but still relevant. I think FI (forced inheritance ) is one of the best income boosters for this reason.
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Post by Brontobeuf on Apr 3, 2012 22:23:10 GMT -5
Well, I keep seeing them when I play games online. Even if I don't see them much in deck lists on this forum. It's really frustrating to have your first card countered.
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Post by Tuism on Apr 4, 2012 0:43:52 GMT -5
Well, I keep seeing them when I play games online. Even if I don't see them much in deck lists on this forum. It's really frustrating to have your first card countered. It's also one of the reasons I tend towards overloading on slower, self replacing income boosters rather than play *just enough* pure income boosters. Overloading with self replaces means I can shrug off most forms of income denial, opening hand gold screw, faux fas, etc.
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Post by dannyshan on Apr 25, 2012 13:09:05 GMT -5
I don't understand why people like "forced charity" and "knowledge is power". Both only let you draw 1 card, which means the gain is 0, regardless the income boost. And the card you draw is uncertain. I always try to reduce my deck size close to 50, so that I can get the key cards early in the game. But puting 5 "forced charity" or "knowledge is power" into the deck doesn't increase the chance you get the cards you want. I only use "field study" or "in-depth analysis" to draw cards (1 for 3, the gain is 2, talking about action only, agents are not considered). If you say the income boost by these two cards is important in the early game, I will prefer plentiful crop (0 cost, +2 income), plus it is golden, everyone can use. Look at the price of these two cards, I don't know how to justify it. Maybe it's because one is rare, and the other is uncommon?
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Post by Pete on Apr 25, 2012 13:14:19 GMT -5
I don't understand why people like "forced charity" and "knowledge is power". Both only let you draw 1 card, which means the gain is 0, regardless the income boost. And the card you draw is uncertain. I always try to reduce my deck size close to 50, so that I can get the key cards early in the game. But puting 5 "forced charity" or "knowledge is power" into the deck doesn't increase the chance you get the cards you want. I only use "field study" or "in-depth analysis" to draw cards (1 for 3, the gain is 2, talking about action only, agents are not considered). If you say the income boost by these two cards is important in the early game, I will prefer plentiful crop (0 cost, +2 income), plus it is golden, everyone can use. Look at the price of these two cards, I don't know how to justify it. Maybe it's because one is rare, and the other is uncommon? they thin your deck, and increase your gold. I love cantrips. Adding 4 to a 50 card deck is like running a 46 card deck, so you have made it more consistent.
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