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Post by gamemaestro on Apr 2, 2012 12:13:03 GMT -5
I don't have people quit from boredom, I have them quit when I drop two massive sites or when they realize that my agent is about to win. Maybe I just play people who are gluttons for punishment.
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Post by Ringel on Apr 2, 2012 12:47:02 GMT -5
Is PP + rush the only effective strategy against counter discard or counter draw? Is it effective enough?
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Post by The Rancord on Apr 2, 2012 13:15:57 GMT -5
Well read my post. There are many things that are good.
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Post by Ringel on Apr 2, 2012 14:25:43 GMT -5
I can't tell for certain but all your decks are either counter or rush with PP. Unless your media rush decks don't use PP.
My post should have been clearer. I mean other than counter/draw or counter/discard themselves.
Are the only three top tier strategies: counter/discard, counter/draw, rush including PP?
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Post by jefmajor on Apr 2, 2012 15:22:06 GMT -5
You do not need PP to do a rush. Knowledge Has A price and some other kind of booster will give enough to do a pretty damn good rush, particularly if you are working with a draw deck.
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Post by Ringel on Apr 2, 2012 15:34:20 GMT -5
How good? Does it regularly take on top decks? The problem is, I have no way of testing vs top decks.
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Post by The Rancord on Apr 2, 2012 16:04:12 GMT -5
There are fast decks without PP.
Counter Draw is vurnable to Red cards that take single important cards out of their hand, dekcs that are to fast and decks that use Scientific Espionage.
Counter Discard is also vurnable to scientific (not as much) and has alot of cards in discard/counter. The only card to refill their hand is AD. Pick the deck apart, place some sites or rush it down. Or just draw cards wich is also quit effective.
Rush + PP if built good, isnt as inconsistent, depending on the deck you play untimly end or role revershal can wreck havoc. Also just lve him one region, wich you cannot stop him from and then u are usually in an advantage+ since PP doesnt build his income good.
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Post by Ringel on Apr 2, 2012 17:15:11 GMT -5
What I am reading is: Counter Draw is vulnerable to discard, rush, and counter Discard is vulnerable to counter, rush, and draw Rush is vulnerable to counter...
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Post by Raphael Majere on Apr 2, 2012 20:05:36 GMT -5
There are fast decks without PP. Counter Draw is vurnable to Red cards that take single important cards out of their hand, dekcs that are to fast and decks that use Scientific Espionage. Counter Discard is also vurnable to scientific (not as much) and has alot of cards in discard/counter. The only card to refill their hand is AD. Pick the deck apart, place some sites or rush it down. Or just draw cards wich is also quit effective. Rush + PP if built good, isnt as inconsistent, depending on the deck you play untimly end or role revershal can wreck havoc. Also just lve him one region, wich you cannot stop him from and then u are usually in an advantage+ since PP doesnt build his income good. Scientific will kill any counter draw/discard. Use it on In-depth and Anc.Dis. respectively. Borgia Art decks will also win Counter draw/discard.
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Post by The Rancord on Apr 3, 2012 1:22:24 GMT -5
Ringel, scientific espionage is a simple card and doesnt imply a counter deck.
I try to specify again:
Counter/Draw: Any deck with Scientific Espionage, decks that use (Ritual Sacrifice/Answered Prayer) to take the important decks, and of course fast deck (Alot of them there, including any Art Gallery or Borgia Tower Deck).
Counter/Discard: The same as above, except that its also an option to play cantrips and card draw.
Rush/fast PP Deck: Ignore one region, and use cheap surprise answers (Sudden Exhaust/Role Revershal/Untimly End)
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rha737
Junior Member
Posts: 100
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Post by rha737 on Apr 3, 2012 2:38:43 GMT -5
with so much draw and discard, can it be safe to say that faux pas is relevant again? taking out divine intervention and knowledge is power at an equal cost seems pretty attractive. now, if only it got its +1 income back...
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Post by jefmajor on Apr 3, 2012 2:43:28 GMT -5
What I am reading is: Counter Draw is vulnerable to discard, rush, and counter Discard is vulnerable to counter, rush, and draw Rush is vulnerable to counter... I wish that were true. The only thing counter draw is vulnerable to is a bad hand.
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Post by The Rancord on Apr 3, 2012 3:07:46 GMT -5
So your goal is just posting everywhere how overpowered the combination of counter/draw is, allthough many ppl can handle it effectivly and even write you how to do that.
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Post by Tuism on Apr 3, 2012 4:21:32 GMT -5
with so much draw and discard, can it be safe to say that faux pas is relevant again? taking out divine intervention and knowledge is power at an equal cost seems pretty attractive. now, if only it got its +1 income back... I still reckon at +1 income it's overpowered. It's not "fair" - it's -1 to opponent, remove, AND +1 to you. I think if it was 0 cost without +1 it would be great and pretty fair. You gain gold advantage but doesn't gain card advantage.
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Post by The Rancord on Apr 3, 2012 4:34:46 GMT -5
You dont gain any card advantage with faux-pas.
You loose a card, your enemy loses a card.
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