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Post by Tuism on Mar 30, 2012 22:19:42 GMT -5
From what I've seen, here are what seems to me the most trending strategies being played... In (maybe) no particular order or combination: - discard lock - discard doomsday - counter - discard & counter - political patronage medium (4/5 cost) agents - order official rush - thief & threat - site rush (faith or scholar base) - grind (buried catacomb) - Borgia tower / art gallery type agent run - card drawing - action agents ( ) & bounce - copying & stealing Have I missed anything? I didn't include the really outlying strategies like income destruction. Maybe I should but I really can't say that income kill was anything but novelty - not ineffective, just was never popular. Any of these can be combined in any way, so this is more a celebration of variety than anything else Also I think this list could be pretty handy for new players to explore concepts with. Inputs?
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Post by jefmajor on Mar 30, 2012 22:48:33 GMT -5
You forgot the cruelest of decks; Counter/Draw. Nothing like having every card you play countered by a guy that has 18 cards in his hand.
Sadly this is the meta that I am running into every time I play:
Core threat ... Boredom.
Counter, Counter/Draw, Discard Lock, etc. If they have a win combo in their decks somewhere I doubt they ever use it because I imagine most people would just disconnect after a while.
It's pretty sad to be at the mercy of one of these decks. It's like being executed by a blind man. After a while you just say, fuck it, IM OVER HERE! GET ON WITH IT!
The thing that worries me about this prevalence is not my own playing time or games, but, that of the new player. I doubt they will be excited to play a game that, well, they can't play.
Not very many would even appreciate the nuances of deft control. I can appreciate a counter deck that is made well enough to have a threat system, same as discard, but, that is only because I've made so many myself.
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Post by Pete on Mar 31, 2012 1:01:14 GMT -5
You listed most if not all viable decks. This meta though, is mainly agent based, so agent counters are required.
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Post by Pete on Mar 31, 2012 1:02:12 GMT -5
In other words there are no viable site decks without agent counters of some kind, but I have seen a few agent decks with no site destruction.
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Post by Tuism on Mar 31, 2012 1:48:35 GMT -5
You forgot the cruelest of decks; Counter/Draw. Nothing like having every card you play countered by a guy that has 18 cards in his hand. Sadly this is the meta that I am running into every time I play: Core threat ... Boredom. Counter, Counter/Draw, Discard Lock, etc. If they have a win combo in their decks somewhere I doubt they ever use it because I imagine most people would just disconnect after a while. It's pretty sad to be at the mercy of one of these decks. It's like being executed by a blind man. After a while you just say, fuck it, IM OVER HERE! GET ON WITH IT! The thing that worries me about this prevalence is not my own playing time or games, but, that of the new player. I doubt they will be excited to play a game that, well, they can't play. Not very many would even appreciate the nuances of deft control. I can appreciate a counter deck that is made well enough to have a threat system, same as discard, but, that is only because I've made so many myself. I kinda agree, strongest seems to be counters. And then boredom. Well actually not strongest, most consistent. They can still easily fall to fast decks, but only if the rush deck has the right hand. And I said that these strategies can be (or are) played in combinations - so there is counter, and there is draw I just listed counter discard cos it annoys me the fucking most ('scuse my French)
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Post by The Rancord on Mar 31, 2012 5:49:17 GMT -5
You forgot the cruelest of decks; Counter/Draw. Nothing like having every card you play countered by a guy that has 18 cards in his hand. Sadly this is the meta that I am running into every time I play: Core threat ... Boredom. Counter, Counter/Draw, Discard Lock, etc. If they have a win combo in their decks somewhere I doubt they ever use it because I imagine most people would just disconnect after a while. It's pretty sad to be at the mercy of one of these decks. It's like being executed by a blind man. After a while you just say, fuck it, IM OVER HERE! GET ON WITH IT! The thing that worries me about this prevalence is not my own playing time or games, but, that of the new player. I doubt they will be excited to play a game that, well, they can't play. Not very many would even appreciate the nuances of deft control. I can appreciate a counter deck that is made well enough to have a threat system, same as discard, but, that is only because I've made so many myself. Just build a deck they are weak against and you havefreewin.
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Post by Tuism on Mar 31, 2012 7:21:14 GMT -5
That would basically be any good rush. Unless they overpack wrath or sudden exhaust. Any other suggestions?
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Post by The Rancord on Mar 31, 2012 8:04:35 GMT -5
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Post by jefmajor on Mar 31, 2012 10:01:05 GMT -5
The only way to consistently beat a discard deck is with a counter deck, and, well, I hate playing counter decks, because it's boring. For me AND my opponent.
It always gets to a point: They know I'm going to counter their card. I know I'm going to counter their card. They play it, I counter it, and they do either one of two things: Either quit immediately or just toss the game onto their desk and wait.
Just don't like it.
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mana
Full Member
Posts: 367
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Post by mana on Mar 31, 2012 10:27:30 GMT -5
hmm a rushdeck which has a few counters can also handle discard fairly well... especially siterush because their wrath will be useless
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Post by gamemaestro on Mar 31, 2012 13:41:23 GMT -5
I've been playing a counter discard deck a lot recently and the only decks I've had trouble with have been really fast rush decks, and only then when my draw is bad. They're strong decks but I understand what people saying about boredom. I'm not bored, but my opponent may be.
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Post by Brontobeuf on Apr 1, 2012 20:07:37 GMT -5
Looks like a list of all the card types available to me. ^^ I'm not sure counter-discard is the best deck available right now. You have a huge lack of offensive power in it.
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Post by jefmajor on Apr 2, 2012 0:23:13 GMT -5
Yeah but that is a common misconception: You do not need offensive firepower to win. You need no threat. All defense. All counter. Opponent will quit.
Remove the players ability to PLAY, forcing them to withdrawal or simply wait forever, reap the same rewards as scoring 10 in two regions.
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Post by The Rancord on Apr 2, 2012 1:15:34 GMT -5
Well Atm I switch around the folowing decks: Laurentia (Blue/Green): Yeah counter and Card Draw. (But rly its so easy to win when ppl are so afraid that I counter them, that they stop playing cards, only to play them later, when I drew more counters.) Cesare Shizo (Blue/Purple): Easy against the other slow blue decks, but kinda frustrating against Sites, even with role reversal. No Draw and specific answer sometimes make you cry, if you topdeck the next sudden exhaustion. Romulus Rush: Allmost freewin against blue decks In Nomine: Control Deck based on massing income and drawing your whole deck. Purple/Blue is the only deck that is rly vurnable to discard. And ive been able to beat with Romulus a double PP Doomsday. (To be fair, i played my whole hand out before DD resolved, but his hand was uberlucky as well) Now if you loose so many games to counter/draw and counter/discard you are playing the wrong deck. If you win alot with counter/draw and counter/discard be happy, but there are many decks that win alot
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Post by Tuism on Apr 2, 2012 2:07:56 GMT -5
Yeah but that is a common misconception: You do not need offensive firepower to win. You need no threat. All defense. All counter. Opponent will quit. Remove the players ability to PLAY, forcing them to withdrawal or simply wait forever, reap the same rewards as scoring 10 in two regions. The problem is that this is actually kinda true. Although I hate playing like that, seeing the 4th history glitch in a game would make me really really depressed. And although I usually stick it out and I do win eventually alf the time, I can understand why people would just quit. Also the dynamic is different between Recollection and mtg... People face to face don't tend to get mad when locked in infinite counter. Nor do they quit.. They'll actually finish the game quite happily and shake hands afterwards. The price we pay for convenience hey? The best "complete boredom" deck for me and I would actually play is that grindstone deck with media/faith. NOT counter discard
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