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Post by UnCL0NED on Aug 28, 2012 4:46:09 GMT -5
I just killed sombodies site with the Stronghold, that was still coming into play... That must be a bug!
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Post by lurifaxb on Aug 28, 2012 6:13:49 GMT -5
Dont get the Piri angst either. With counters nerfed I expect a lot less Piri counters (thankfully).
Besides counters and the stronghold change there are few cards I would fear enough that playing 5x Piri would be justified like it was auto include for scholar last patch.
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Post by ruggeder on Aug 28, 2012 7:20:27 GMT -5
How did discard remain untouched? It's the most boring ridiculous aspect of the game left.
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Post by Tuism on Aug 28, 2012 7:31:07 GMT -5
discard got touched plenty, the two staples divine intervention and mysterious stranger and that 3 erase site got income nerfed. That means they build up WAY slower now. He who is without is more expensive and with less income too.
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Post by MarcUbi on Aug 28, 2012 9:01:04 GMT -5
Hello,
The Stronghold is definitely a bug. We will correct it in the next update. The intent is to neutralize Sites that are resting after using an ability (like Abbazia di San Mercuriale or Academy of Physic).
About rolling back to the previous version, just be aware that the daily credits issue should be solved shortly and that you can only play online with players that run the same version as you. So it will just divide the player's pool...
Marc
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Post by coolkendude on Aug 28, 2012 9:58:13 GMT -5
Hello, The Stronghold is definitely a bug. We will correct it in the next update. The intent is to neutralize Sites that are resting after using an ability (like Abbazia di San Mercuriale or Academy of Physic). About rolling back to the previous version, just be aware that the daily credits issue should be solved shortly and that you can only play online with players that run the same version as you. So it will just divide the player's pool... Marc Thanks for the update, Marc! Just getting used to the new environment but I think the changes overall were for the good. Now, everybody really has to think about their strategy instead of just stuffing in all the powerful cards.
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Post by ruggeder on Aug 28, 2012 10:40:36 GMT -5
I still think there is enough to do to get out discard quick, lock you in and use the untouched piri card to make it need some changes, how piri got through without changes when cards that didnt need changed got changed is a mystery. Overall I like the changes though, although the changes to altair, both learned and assassin, PP, and taking davinci's cunning seem odd to me.
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Post by coolkendude on Aug 28, 2012 11:03:06 GMT -5
and taking davinci's cunning seem odd to me. At first I thought it was odd as well. But if I look at all the 10-cost cards, it kind of made sense, in a way, but they should have nerfed Lucrezia as well, if my theory is right. The theory is that all 10-cost cards should only have one ability. Cesare has Surprise, Leo has Draw, Lorenzo has Fierce (the +5 buff is ok because you need 20 income before playing him to get it), Rodrigo has Recover, Ezio has Neutralize, and Spaniard has Draw. As you can see here, they should have taken away Lucrezia's Official ability or taken away her Neutralize ability in order for everything to be balanced.
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Post by TemplarTyler on Aug 28, 2012 12:24:51 GMT -5
I have just had a thought Den Defence: Cost 1; Income +1; Surprise
Holy Day: Cost 1; Income +1; Surprise; Erase 11 cost cards
So er...Why take den defencee down to just +1 if Holy day was being changed to what it is... surely you should get +2 income as a vs to that erase 11 cost?
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Post by kackman73 on Aug 28, 2012 12:25:49 GMT -5
and taking davinci's cunning seem odd to me. At first I thought it was odd as well. But if I look at all the 10-cost cards, it kind of made sense, in a way, but they should have nerfed Lucrezia as well, if my theory is right. The theory is that all 10-cost cards should only have one ability. Cesare has Surprise, Leo has Draw, Lorenzo has Fierce (the +5 buff is ok because you need 20 income before playing him to get it), Rodrigo has Recover, Ezio has Neutralize, and Spaniard has Draw. As you can see here, they should have taken away Lucrezia's Official ability or taken away her Neutralize ability in order for everything to be balanced. And in it's current bugged state, Stronghold has "oh my god where did all my agents and sites go?!"
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Post by kyleess on Aug 28, 2012 12:29:38 GMT -5
The AC:R team put out a great game based on a wonderful universe that I think really broke new ground and will leave its fingerprints on CCGs for a long time to come. BUT...
I think the game has officially stopped being a fun casual game. Frankly, I don't feel like relearning the strategy/tactics and scrapping and rebuilding every single one of my sequences every six weeks. I just want to play my 20 matches, beat up on some beginners, and see what cool, clever things the many strategy students here have come up with within the parameters we have come to understand.
I get nerfing cards. If you introduce cards that have unexpected consequences, by all means, modify them. That's one of the great things about an online game versus real physical cards that they have no control over once they are printed and sold.
With that said, retroactively changing cards needs a statute of limitations. If Plentiful Crop was fine before Revelations, it's fine now. If it was a problem, they missed their window and should address it another way. They changed 30 something cards. I'll have to play hundreds of games before I fully understand what the impact of all the changes is.
I also think that they need to put some thought into reworking their beta testing. It's not unfair (we are all in the same boat) but it is definitely uncool, IMO, to basically make every update a beta and pull the rug out from under players when the meta doesn't work out. Especially when the changes take over a month to get through Apple. It's getting to where I don't even see the point in buying expensive cards in the market if they are all going to get neutered next month anyway.
The players who have the most free time are going to figure out the new meta and players who just want to jump on and play a few games each afternoon are going to get stomped unless they also hole up and relearn the cards. Card knowledge should accumulate, benefiting a player a little more every time they play a game rather than resetting every time Ubi puts out an ill-conceived batch of cards and walks them back.
I'm not looking forward to relearning all the changed cards and the consequent meta. And in two months, or whatever, I won't be looking forward to dumping everything I know about strategy again when the new expansion comes out. And 6 weeks after that, when they discover that some new card or ability had unintended consequences and try to fix it by changing 10% of the old cards, I won't be excited either.
I agree that income generation was an issue, but I think the game would be more fun if Ubi was more proactive and less reactive in making the meta that they want. They are putting out updates that leave a lot of what I think should be handled during development in the hands of people who have paid for the game. That wouldn't fly with their console titles. I don't know why it should be SOP for this game.
At some point, people are going to decide that if they are going to have to start nearly from scratch on decks in this card game with this sort of frequency, then they don't really have any investment in it that should keep them from just switching to a different game altogether. And those games are coming.
I'll likely give them a pass this time in the hope that this was a one-time, carefully considered nuclear option aimed at income control with a long view and an eye on what they want out of future expansions. But if Revolutions comes out and we get a repeat of this level of changes to individual memories (despite waiting patiently for exploitable bug fixes) I just can't consider it fun anymore. And if a game isn't fun, is it a game?
Mastering a game can be a lot of hard work, but keeping up with the rules shouldn't be.
I have an idea for a new ability.
VERBOSE: When resolved, this card pisses everybody off and they quit and you get a victory. You have no friends.
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Post by coolkendude on Aug 28, 2012 12:35:13 GMT -5
I have just had a thought Den Defence: Cost 1; Income +1; Surprise Holy Day: Cost 1; Income +1; Surprise; Erase 11 cost cards So er...Why take den defencee down to just +1 if Holy day was being changed to what it is... surely you should get +2 income as a vs to that erase 11 cost? I think I understand your point but you'll also have to take into account that Den Defense is Gold while Holy Day is Faith. I think each color has their own 1-cost income boosters so this may not necessarily be an apples-to-apples comparison.
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Post by TemplarTyler on Aug 28, 2012 12:41:20 GMT -5
At first I thought it was odd as well. But if I look at all the 10-cost cards, it kind of made sense, in a way, but they should have nerfed Lucrezia as well, if my theory is right. The theory is that all 10-cost cards should only have one ability. Cesare has Surprise, Leo has Draw, Lorenzo has Fierce (the +5 buff is ok because you need 20 income before playing him to get it), Rodrigo has Recover, Ezio has Neutralize, and Spaniard has Draw. As you can see here, they should have taken away Lucrezia's Official ability or taken away her Neutralize ability in order for everything to be balanced. And in it's current bugged state, Stronghold has "oh my god where did all my agents and sites go?!" Spaniard: +1 income per day and an extra memory per day Forum of the Ox: Defender and Regain all money on launch Avarious Banker: Nothing other than +2 income (which the trader 10s have too) Ezio, Assassin: Neutralize site OR agent Military Brutality: Random theives in free HQ slots Rodrigo: Recover and Regain gold *2 faster Byzantine Ruins: Surprise Lorenzo: Fierce and the +5 (although good luck getting to 20 gold any time soon hehe) Hippodrome: Neutralise both other region sites Carnevale: Two 2/2s Cesare: Surprise Lucrezia: Offical, Pay 3; Neutrailise Assassin Agent Topkapi palace: Erase Agent or Site Leonardo: Draw two memories Grand Bazaar: Extra memory per day (All 10 costing cards) It seems that they all have a similar or equal in another colour But I think Leo should have maybe kept cunning... to match Lucrezia's offical? As no other ten can block her without extra actions
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Post by Pete on Aug 28, 2012 12:43:28 GMT -5
Every game I play goes out of sync eventually
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felixschroeter
Full Member
Game Center Name: felixschroeter
Posts: 208
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Post by felixschroeter on Aug 28, 2012 12:49:18 GMT -5
Thanks, Kyle! Great post that sums up a lot of the troubles one might have with balance updates like this. I agree with most of your points. However, I'm still looking forward to rebuilding and rethinking my decks. The reason might be that I wasn't around when Rennaissance got balanced...
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