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Post by Brontobeuf on Jan 16, 2012 7:52:39 GMT -5
Well, I got a Teodore Viscardi 4/4 who took a Sudden Exhaust and just aer, a Magnetic Personality. After resting, he was 1/4 (why 1?!). No Borgia Tower or any +1 effect on the board (not even in the deck). After, I got an Ezio da Firenze who stayed 0/5 after the same events. I also seen Agents recovering all their Power because of it, so it's weird for me. New bug to add: picking Caha in the Archive destroys all your MIllitants Token if they don't belong to your deck. Happenned to me twice today, once with a token I stole with Change of Plans, and a Caha brought back with Holy Calling; and the second with a Caha brought back with Ancestral Discoveries, and a Carnivale pack of token (I also stole the Carnivale in the hand with Ritual Sacrifice).
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Post by Tuism on Jan 16, 2012 8:35:15 GMT -5
I'm not really sure what that means - you mean when you pick Caha from out of the Archive, with say Ancestral Discovery, or Holy Calling, just it going into your hand without being played will kill all the Militant Tokens regardless of Health?
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Post by Brontobeuf on Jan 16, 2012 12:38:38 GMT -5
Yep.
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Post by Ringel on Jan 16, 2012 16:25:36 GMT -5
The Crime card that moves agents onto your side of the board seems to fail if the agent is safe. I can't find anything under safe that implies it should work that way.
(I can't really test this bug as I don't own that crime card. It was my agent that stayed on my side of the board.)
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Post by Brontobeuf on Jan 16, 2012 20:42:51 GMT -5
I stole Safe agents already. I think the bug is that it fails if the opponent HQ is full.
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Post by Ringel on Jan 16, 2012 20:47:39 GMT -5
That might have been it.
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Post by Brontobeuf on Jan 17, 2012 11:33:55 GMT -5
Skilled Minstrel makes the app crash a lot. Not always, but I managed to crash twice today when he scored.
I'm gonna remove them from my Nicodeck. Sorry xDinnerx, that was the reason I just left our game. :/
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odi0n
New Member
Posts: 47
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Post by odi0n on Jan 20, 2012 23:12:18 GMT -5
Volume delay when turning down or up the volume. Won't respond sometimes for at least a minute or two after I had made the adjustment. I am using a 1st generation iPad.
If this was already reported, my apologies for the double post.
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mana
Full Member
Posts: 367
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Post by mana on Jan 21, 2012 9:20:56 GMT -5
new bug here: funny situation and very komplex xD ( sth for fb if u want to ) my enemy played ezio assassin. i stole it with change of plans and rescued his target ( my own ezio) so his target was back on my hand but still had this target arrow onto him. then my enemy played a mario to kill his own ( now mine ) ezio. i saved again with malfatto and played "my enemys" ezio again. now he had 2 target arrows. so i was curious what happens when he resolves since the target arrows at this moment showed that my own ezio (already back on the field) and my enemys mario are going to get killed. after resolving nothing happend -.- ... so i tried again giving ezio (with now 2 target arrows ) back to my hand. played him again and he now had 3 arrows but still after resolving nothing happend. cant tel, what exactly the bug is but it seems like ezios targets get perma locked no matter what. so as long as they dont die they have that arrow onto them and if there are more arrows then 1 the game doesnt know which one to kill as it seems ^^ but that one would be a rare one i guess edit: can somebody tell me how to post pictures on this forum? sry im forum noob... dont want to post just a link
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Post by Raphael Majere on Jan 21, 2012 11:57:03 GMT -5
From your post, click 'modify'. That brings you the 'advanced options page" for doing a post. Click "insert image" You'll get a Enter pic URL inbetween the brackets.
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mana
Full Member
Posts: 367
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Post by mana on Jan 21, 2012 12:50:57 GMT -5
great. thx for help ----> editing now
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Post by Tuism on Jan 21, 2012 13:33:19 GMT -5
Tactical upheaval on a Silvia barbarigo... He should become a 4/3, but instead became a 4/4. Doesn't matter most of the time since he is safe anyway, but against fierce agents 1 point makes a difference...
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mana
Full Member
Posts: 367
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Post by mana on Jan 21, 2012 13:50:50 GMT -5
well i think thats no bug at all... it can be used with dante too for example. make one dante safe with another one and then play tactical upheavel on the save one: voila u got a 3/3 dante. i think its just the way its coded and would call that a little trick rather than a bug
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Post by Tuism on Jan 21, 2012 14:34:42 GMT -5
The two situations are different. Dante has Zero power and will die if exhausted, and therefore be brought back by safe. Silvia would not die so safe wouldn't trigger at all.
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mana
Full Member
Posts: 367
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Post by mana on Jan 21, 2012 14:53:36 GMT -5
but safe also prevents damage. it doesnt only safe from neutralizing... your agent has 5/5. enemy agent has 3/3. now you fight with each other and you decide to make your agent safe. after fighting your agent still has 5/5. when what you said would be true he would still have 5/2 even though he was safe and safe would still be active on him then. but thats not like it is.
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